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of the @kitsunecafe@tech.lgbt notoriety

"what a fascinating yet quietly terrifying being neofox_pleading" @kirakira@furry.engineer
"turbo queer" @kasdeya@cryptid.cafe

eli (ˈe̝ːli), vampire kitsune

Edited 10 months ago

things always make more sense when 45° ⤵

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eli (ˈe̝ːli), vampire kitsune

well after a bit of hassle i have saving and loading working in my game \o/

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eli (ˈe̝ːli), vampire kitsune

godot positive posting
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im not sure if i gave credit to godot for this, but the animation system is so so so much better than unity’s though. i actually really enjoy working with it and 3d stuff (more or less) in godot. i’m still trying to figure out how to precisely attach stuff to bones still, but once i get that i think i’ll have to say Godot’s 3d stuff is better than unity’s (at least, builtin stuff)

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eli (ˈe̝ːli), vampire kitsune

Edited 10 months ago
more godot posting
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so now im trying to serialize/deserialize godot structures for my save/load system, and apparently

  • Object.get_class() -> String returns the builtin/native class name from which a class derives, not the name of the actual class
  • as of Godot 4.3, there is a Script.get_global_name() -> String which returns the class_name of a script!
  • … expect if it’s declared as an inner class, which still has no way to get its name

im

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eli (ˈe̝ːli), vampire kitsune

i need to commission FEER again

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eli (ˈe̝ːli), vampire kitsune

waking up after my third nap today “wow i think i’ve been asleep more than i’ve been awake for the past 3 days”

the melee announcer that lives in my head: A NEW RECORD!

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godspeed you! big animal

the

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eli (ˈe̝ːli), vampire kitsune

Edited 10 months ago
godot liveposting
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i’m currently in the process of rewriting my prototype as gdscript and this language is somehow both too pedantic and too loose at the same time. type “hints” are actually runtime errors if it receives something it doesn’t expect, but this can be fixed by just Removing The Type Hint ??? why

worse yet are the array type hints. if i have the following

var nums: Array = [1, 2, 3]

this is somehow different from

var nums: Array[int] = [1, 2, 3]

and if i want to coerce one to the other?

var nums: Array = [1, 2, 3]
var nums_int = nums as Array[int] # runtime error
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eli (ˈe̝ːli), vampire kitsune

rown game/story stuff
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i’m realizing that my main game idea’s story is very similar in theme to a lot of westerns and it’s got me wondering if i should go rewatch a bunch of western movies or something

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if anyone tells you that a FOSS technology is “really simple”, “intuitive”, or “easy to learn” that is 100% cope. so far I’ve heard this about:

  • Rust
  • makefiles
  • bash scripts
  • Linux in general

and the opposite has been true every time. I really wish FOSS people would be more honest with themselves and others about how arcane most FOSS is

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eli (ˈe̝ːli), vampire kitsune

if godot has a million haters then i am one of them

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eli (ˈe̝ːli), vampire kitsune

“gdscript and godot are so easy that young children can learn it in a few days”

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violent video game language
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I want more games to follow the #Doom story structure:

act 1: you are Anger Incarnate. your personality is Hatred and Spite. you want to Kill Enemies with a Gun because of Revenge

act 2-5: violence.

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I finally got a separate VM Environment up and configured just for Docker.

And with that dedicated docker environment, I finally check up on @freedosproject ‘s Builder RBEv4 neodog_cool

So far, it seems to just pull in projects, not build the install media. I should get more familiar with this branch before adding my touches to it.

FreeDOS Builder RBEv4 is available here:

https://gitlab.com/FreeDOS/OS/builder/-/tree/RBE4?ref_type=heads

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eli (ˈe̝ːli), vampire kitsune

Edited 10 months ago

i just got recommended a video by youtube of a game dev friend of mine being interviewed neofox_eyes

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