" @kirakira@furry.engineer things always make more sense when 45° ⤵
well after a bit of hassle i have saving and loading working in my game \o/
im not sure if i gave credit to godot for this, but the animation system is so so so much better than unity’s though. i actually really enjoy working with it and 3d stuff (more or less) in godot. i’m still trying to figure out how to precisely attach stuff to bones still, but once i get that i think i’ll have to say Godot’s 3d stuff is better than unity’s (at least, builtin stuff)
so now im trying to serialize/deserialize godot structures for my save/load system, and apparently
Object.get_class() -> String returns the builtin/native class name from which a class derives, not the name of the actual classScript.get_global_name() -> String which returns the class_name of a script!im
waking up after my third nap today “wow i think i’ve been asleep more than i’ve been awake for the past 3 days”
the melee announcer that lives in my head: A NEW RECORD!
i’m currently in the process of rewriting my prototype as gdscript and this language is somehow both too pedantic and too loose at the same time. type “hints” are actually runtime errors if it receives something it doesn’t expect, but this can be fixed by just Removing The Type Hint ??? why
worse yet are the array type hints. if i have the following
var nums: Array = [1, 2, 3]
this is somehow different from
var nums: Array[int] = [1, 2, 3]
and if i want to coerce one to the other?
var nums: Array = [1, 2, 3]
var nums_int = nums as Array[int] # runtime error
i’m realizing that my main game idea’s story is very similar in theme to a lot of westerns and it’s got me wondering if i should go rewatch a bunch of western movies or something
if anyone tells you that a FOSS technology is “really simple”, “intuitive”, or “easy to learn” that is 100% cope. so far I’ve heard this about:
and the opposite has been true every time. I really wish FOSS people would be more honest with themselves and others about how arcane most FOSS is
“gdscript and godot are so easy that young children can learn it in a few days”
Drew just a friendly mantis strolling around ()(; ;)()
#gaertan #anthropomorphic #furry #digitalart #rpg #fantasy #dnd #pathfinder #oc #characterdesign
I finally got a separate VM Environment up and configured just for Docker.
And with that dedicated docker environment, I finally check up on @freedosproject ‘s Builder RBEv4
So far, it seems to just pull in projects, not build the install media. I should get more familiar with this branch before adding my touches to it.
FreeDOS Builder RBEv4 is available here:
https://gitlab.com/FreeDOS/OS/builder/-/tree/RBE4?ref_type=heads
Artist: tarako
Media: umamusume
Source: https://twitter.com/TR_______K/status/1751381524572995955
i just got recommended a video by youtube of a game dev friend of mine being interviewed 