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eli, shadow domme

Edited 4 months ago
more godot posting
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so now im trying to serialize/deserialize godot structures for my save/load system, and apparently

  • Object.get_class() -> String returns the builtin/native class name from which a class derives, not the name of the actual class
  • as of Godot 4.3, there is a Script.get_global_name() -> String which returns the class_name of a script!
  • … expect if it’s declared as an inner class, which still has no way to get its name

im

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eli, shadow domme

Edited 4 months ago
re: more godot posting
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and while i’m thinking about types, i’m sure there’s a good reason but why are there so many special cases in the godot typeof keyword??? vector2, vector2i, vector3, vector3i, vector4, and vector4i are all entirely distinct from one another?? like, those things aren’t similar in the slightest??

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re: more godot posting
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ah, in a similar vein, ClassDB, the “class information repository” for “every available class”, only stores engine classes. script/user classes are stored in ProjectSettings neofox_googly_shocked

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re: more godot posting
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@foxysen nope

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re: more godot posting
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@foxysen ah yeah, that’s fair. bevy’s not ready (for me, anyway) and requires too much tooling to have all the stuff required to make the games i wanna make. i want to get a feel for the current state of engines so that i can make an informed decision about what i wanna use for the stuff i’m working on

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