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of the @kitsunecafe@tech.lgbt notoriety

"what a fascinating yet quietly terrifying being neofox_pleading" @kirakira@furry.engineer
"turbo queer" @kasdeya@cryptid.cafe

eli (ˈe̝ːli), vampire kitsune

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[17921] /bin/cat(girl) bot

collars implied
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combat robit that has particularly thick armor around its neck for… no reason

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Artist(s): joshua (shisanli934)
Characters: kristen (arknights), saria (arknights)
Media: arknights

Danbooru link: https://danbooru.donmai.us/posts/5614131
Source: https://1391879999.lofter.com/post/74a32cc8_2b673f019
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have a great weekend everyone

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eli (ˈe̝ːli), vampire kitsune

Edited 3 days ago

@tempest @kasdeya this is the same criteria rowan uses. it’s particularly why balatro is a favorite despite a deckbuilding roguelite about gambling. it has been pretty overwhelmingly proven that the vast majority of runs are winnable and there have even been some tests done to find unwinnable seeds. the only known unwinnable seeds are actually known bugged ones that make the random generator goof

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eli (ˈe̝ːli), vampire kitsune

Edited 4 days ago
re: kink mentioned a bit, but mostly the need to be violent and to dominate - especially in games
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@kasdeya before i say anything, i want to make sure it’s clear the position i’m starting from:

  • i don’t like to wager many guesses about what is inherent to our condition, especially from an evolutionary theory perspective. i think it’s easy to get caught begging the question when we ascribe evolutionary origin to behaviors we see because it divorces them from extrinsic factors that we experience today. it’s sometimes difficult to determine what is evolutionary versus what is the result of immediate environmental factors
  • tagging onto the previous point, i don’t believe that the urge to [dominate, conquer, enact violence] is intrinsic because it implies that all cultures and societies have always been subject to this and that we’re all inherently prone to being antisocial. i believe the opposite is true: if anything is intrinsic, its our pro-social behaviors because those are very often demonstrably more effective at large than antisocial ones.
  • this is just a personal anecdote, but another reason i don’t believe antisocial behaviors are inherent is because i often feel them in response to something. however, it’s not like feeling lonely or horny or whatever which seems to happen after prolonged deprivation of some need. i figure, then, that if loneliness is the deprivation of a need, then the need is to socialize. if socialization is a need, prosocial behaviors are the ones that would help me fulfill that need.
  • i’m a consequentialist. i don’t think having urges to do something makes you cruel, evil, or unethical. what makes you evil is only how to act upon those urges. the only thing having antisocial urges is proof of is that our environments fucking suck

i think that competition can emerge from different desires, either extrinsic or intrinsic. relating it back to my post you linked: i believe marx described the effect of capitalism as fostering individualism and competitive egoism to the detriment of community. i attribute a lot of these types of selfish, competitive desires and behaviors to living under capitalism. if we’re talking about competition in nature, i think we can define it as two or more parties striving for the same goal where success for one is failure for another. or i guess in other words, a zero-sum game. this type of competition is defined by scarcity; the reason things would compete is that the goal is either so valuable or so scarce that competing is less of a threat than the alternative. capitalism’s entire purpose is to create scarcity (commodification) in order to create profit.

as for the intrinsic motivations for competition: the urge to improve oneself, a feeling of belonging to a community that shares the same passion, and even just the joy of competition. i believe that it’s entirely possible to engage in competition where – while the victory may be mutually exclusive between the competitors – enjoyment can be had in either winning or losing.

i don’t think it’s an accident that the increased commodification of games and multiplayer spaces has lead to increasingly toxic game communities. dota 2, league, overwatch, etc. all have a very real monetary incentive to be good at the game. for example, winning the prize pool of the massive tournaments they hold or being a well-known streamer for that game. that plus the proliferation of sbmm has increased overall atomization of the communities; anyone you meet is temporary. it’s hard to form meaningful connections when it’s nearly impossible to have repeated exposure to them. worse yet, even in the instance that players do go out of their way to add one another as friends or whatever – the duration of games and minimal downtime between matches means that it’s actually really difficult to sync up and play without pretty explicit communication. the design of these games is to keep you playing as frequently as possible with minimal downtime. when you’re used to segmenting your play time in multiples of 15-30 minutes, it’s easy to convince yourself that you’ll just play “a few rounds” and go do something productive. when a friend sends a request to join your party, it can feel like a bigger commitment than just churning through match after match of strangers – even if you would’ve spent the same amount playing.

unfortunately i feel that commodification of communities (and the resultant atomization) is something we’re seeing in multiplayer games and online spaces in general.

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eli (ˈe̝ːli), vampire kitsune

re: venting, capitalism, trans
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i’m lucky that i don’t struggle with this as much as some others, maybe because i was deeply competitive and easily threatened when i was younger and spent a lot of time working on it. it does feel really nice to see someone i love doing well at what they enjoy. but i sympathize, too, when someone feels worthless and everything they see feels like reinforcement of how worthless they feel.

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eli (ˈe̝ːli), vampire kitsune

venting, capitalism, trans
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it frustrates and upsets me that the need to feel valuable to capitalism poisons so much, but especially relationships.

we should celebrate the interests, progress, and excellence of our loved ones but instead, many feel threatened because of the inherent competitive nature in which we’re steeped. and often these feelings can’t be openly addressed despite the fact that it’s a systemic problem rather than an individual problem. too often i’ve heard expressions of these feelings be met with accusations of jealousy and the only remedy is to get good or whatever. it’s made much worse and much more confusing when so often these feelings are directed to those who are close to us. what are we supposed to say: “stop being so hot and good at stuff, it makes me feel worthless?”

even more specifically, it reminds me of the relationship between passing and feeling threatened by other trans individuals.

i hate the idea of living competitively. i like competition but competition only works when it happens in (mostly) a vacuum where the rest of the participants’ lives are cooperative – otherwise, it’s just reinforcing and celebrating the same shitty behavior that makes us miserable in the first place.

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eli (ˈe̝ːli), vampire kitsune

code, not screen reader friendly re: game dev, video, sound warning
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associated code. i’m really happy with how simple this is to use

#[derive(Clone, Component, Reflect)]
#[reflect(Component)]
struct StringDataSource(String);

#[derive(Clone, Component, Reflect)]
#[reflect(Component)]
struct F32DataSource(f32);

fn spawn_ui() {
    // these are the components being bound to
    let source = commands
        .spawn((
            Name::new("data source controlling the text content"),
            StringDataSource("test".to_string()),
        ))
        .id();

    let source2 = commands
        .spawn((
            Name::new("data source controlling the text size"),
            F32DataSource(64.),
        ))
        .id();

    let children = (
        Name::new("ui children"),
        Text::new(""),
        TextColor(Color::WHITE),
        TextFont::from_font_size(64.),
        // this establishes the component's relationship to the data sources
        BindTarget::from_collection([source, source2].into()),
        // these are the binding components which describes how to get and apply the changes
        Binding::new(|source: &F32DataSource, text: &mut TextFont| {
            text.font_size = source.0;
        }),
        Binding::new(|source: &StringDataSource, text: &mut Text| {
            text.0 = source.0.to_string();
        }),
    );
}
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eli (ˈe̝ːli), vampire kitsune

Edited 7 days ago
game dev, video, sound warning
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also quick vid of that data binding thing i was talking about

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re: kink mention; thoughts about sex
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@V have to agree with (or rather find myself in) that sentiment:
My grey-ace mind happily ignores a lot of things people seemingly like about sex. But once there are contraptions, PvP, challenges, a decent skill tree, danger, trust, an arc of suspense, character development, maybe even dice, … ε> Well then sex can be used to spice things up once in a while.

Sex feels like olive oil. I don't get why someone would just down an entire bottle. Yet it can be nice to put small amounts of it on salads, pasta, and other dishes … though enough stuff works really well without it.

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kink mention
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i find it really funny that kink seems pretty common among ace people, because it implies that the thought process is "Sex? That sounds boring. Oh, there can be ~contraptions~ involved? Well maybe that's worth checking out actually, I do like contraptions."

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eli (ˈe̝ːli), vampire kitsune

still very fun when someone realizes the character in my pfp is literally neofox_flag_nb

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eli (ˈe̝ːli), vampire kitsune

re: uspol, ice, subposting political stuff kinda late
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they dont even have to worry about me deleting this one. ill even boost it monthly if it helps them find it

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eli (ˈe̝ːli), vampire kitsune

uspol, ice, subposting political stuff kinda late
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re: game dev infodump
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💙🩷💜Ⓑⓡⓔⓣⓣ🐡🍉🐧

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