“gdscript and godot are so easy that young children can learn it in a few days”
@kasdeya i wish everyone hated it because then maybe it would encourage some significant changes to the language. as far as i can tell, the godot community thinks of the language as near-perfect with only a little room for improvement. whenever i see discussions about the shortcomings of gdscript and difficulty picking it up, it’s often framed as “unity developers making games after 2020 cant code. all they know is static typing, asset store, and lie”
@kasdeya by the way, this error is because i dared to type hint an array (hence the TypedArray reference in the error). i’m trying to detect and accumulate certain types of objects when they enter a certain area. basically, “if an object is in in this area, add it to an array.” it’s literally two lines of code