Conversation

eli, shadow domme

“gdscript and godot are so easy that young children can learn it in a few days”

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@rowan I love how they thought that Python wasn’t good enough for them and proceeded to create a cludged-together Python clone that everyone hates

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@kasdeya i wish everyone hated it because then maybe it would encourage some significant changes to the language. as far as i can tell, the godot community thinks of the language as near-perfect with only a little room for improvement. whenever i see discussions about the shortcomings of gdscript and difficulty picking it up, it’s often framed as “unity developers making games after 2020 cant code. all they know is static typing, asset store, and lie”

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@rowan that is so frustrating, but also it sounds like such cope tbh. “it’s so easy a child can learn it” but also “those stupid Unity devs are too bad at programming to learn our near-perfect language”. this reminds me a lot of how people talk about Linux and Rust tbh

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@kasdeya by the way, this error is because i dared to type hint an array (hence the TypedArray reference in the error). i’m trying to detect and accumulate certain types of objects when they enter a certain area. basically, “if an object is in in this area, add it to an array.” it’s literally two lines of code

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@rowan that is fucking ridiculous omg. but yeah I’m pretty sure a child could figure out what this error means and how to fix it /s

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