Sometimes I favourite posts with photos that have excellent alt text, and are probably also great photos. I always wonder whether the favourite would count as 3 favourites to the poster if they knew I was blind. Liking photos in any form is a very new hobby for us, a child of Mastodon as far as I'm concerned. It's restful for me to read alt text about nature or ice formations or an interesting animal or a cute cat, so I'm grateful.
Interrupting your doomscrolling with a fun project I did to prevent myself from doomscrolling: a LEGO MOC of the world map from The Legend of Zelda: a Link to the Past video game. I used bricks we had on hand, so the colors and shapes aren’t perfect, but pretty dang close for small scale!
apparently I can not hear an Australian person say “standards” without immediately flashing back to Meet the Sniper
4chan-style horror story that never gets to the point. just gives excessively detailed descriptions of mundane things and then abruptly ends
I really vibe with the phrase “the seduction of the innocent” so it’s kind of a shame that it was taken by a book about how Comic Books Bad
then again, I love the idea of a seductive, corruptive comic book that takes people in and never lets their minds go…
awww they’re writing the new Perfect Dark like a thriller. that means it’s 100% going to be triggering for me. I hate seeing my favorite games getting remade into games that I actively can’t play
just once, I want to play and enjoy a popular game, while it’s popular. I want to know what that’s like, and I hate that that’s never happened. and I was really hoping that the Perfect Dark remake would be that game
from now on all fantasy games with loredump cutscenes must replace those cutscenes with variations on this meme https://www.youtube.com/watch?v=wkk8z3f0GzU
just tried American Truck Simulator and all I can say is: apparently it is really fucking hard to drive a truck. I’ve genuinely had an easier time docking to a space station in Kerbal Space Program, than doing a three-point turn in the tutorial for this game
it seems like I’m on a three-game streak of “cozy games” turning out to be unforgiving, difficult, and stressful lol
hey. listen
go play that video game you excitedly got on steam sale with so much enthusiasm, but never played
go play that game from your childhood that made you happy, that let you escape from the awful around you
go play that game your friend made and tell them all the cool things about it
go play that game your friends are all into but youve been too socially anxious to join in on
go play anything. your mental health will thank you for the break and youll love yourself a bit more, which goes a long way when we're all stretched too thin to give everyone the love we all deserve
Δ-44203.1 'Carbon'
the timeslice for programming the visor is about to expire; please enjoy its results.
@professorjordan i saw your drawing earlier, inspired one of my own
Fun fact - that atari ad is 100% real, not taken out of context at all. It blows my mind to this day.
Even crazier, it was "on t shirts worn by female staff at CES"...
I can't make up stuff crazier than real life.
I'd like to think its a framed shirt on the wall in this.
hey software engineers, serious question: how do i estimate work times on a codebase i'm not deeply familiar with, other than that it's got a decade of land mines, and half of my job is investigating how it was supposed to work in the first place because the people who wrote it are gone?
what do you look for when making up a number? what do managers look for?
boosts appreciated
despite “figure out how to use this technical and complicated machine” being one of my favorite video game genres, and how incredibly well-designed Elite Dangerous’s UI is, I couldn’t really get into the game
the problem is that it’s designed to feel unforgiving and dangerous (everything from the sound design to the UI seems built around this goal), and to put a lot of different kinds of pressure (including time pressure) on the player
it isn’t actually as unforgiving or dangerous as it feels, and the time pressures are either extremely generous (7 real-life days) or don’t really matter in the scheme of things, but it creates the illusion pretty convincingly
so despite how much I enjoyed learning parts of its UI and systems, I sadly can’t really enjoy the game overall because it just stresses me out way too much. I had more-or-less the same problem with Hardspace: Shipbreaker
also I don’t find it fun to fly my ship around and I think that’s probably supposed to be the main {fun thing} that you do in the game. it reminds me of Mechwarrior Online where they deliberately made the mechs control like tanks. it’s supposed to be fun that way but for me it actually just makes the game a frustrating slog
to be honest I really wish that this game had a quicksave/quickload system because I think that would remove all of the stress for me. but then of course it couldn’t be a multiplayer game