my new criteria for whether something counts as a roguelike is if it has a scroll of identify, which itself needs to be identified
(this is a joke but I’m ngl I think identifying items is an important part of what makes a roguelike a roguelike. in fact I think it’s actually more important than the game being grid-based or turn-based. like Binding of Isaac feels like it’s right on the borderline of being a roguelike to me)
so it turns out that Dungeon Crawl Stone Soup is extremely good. my previous experience with roguelikes has been POWDER (I was briefly kind of obsessed with it lol) and Angband (my first impression was “oh wow they took all the fun stuff out of POWDER”). but my first impression of DCSS is “oh wow this is like POWDER except ridiculously user-friendly and with all kinds of QoL features and what might be the best tutorial I’ve ever seen in a game”. it’s even open source
about 4,500 gestapo goons at ICE/DHS got doxxed today and their personal information put online for all to see (at https://icelist.is)
you know what that means? informing the families of what their precious nazis do for a living. how unthinkable would it be for them to be separated from their families, huh? how sad
i hope america throws some equal respect back their way. you know, treat others how you want to be treated
@passocacornio ooh thank you! yeah I’d love to give feedback if that would help
@pharmafemboy there’s also StarRupture and… I actually can’t find the third one on Steam but I know I played a third one that was very very similar to Satisfactory but leaned a little less heavily on the corporate satire
@passocacornio omg there are cheats for Wings of Liberty? that’s amazing - I’m going to look those up
@passocacornio those all sound like great goals, and honestly that sounds like an RTS that I might enjoy playing a lot. once you have a working prototype, maybe I could playtest it for you? if you wanted that. although I’m very weird about RTSes lol and basically don’t play them, so that might not be much help
@passocacornio oohh that’s really cool! what would you want to do differently compared to Starcraft 2?
@passocacornio I was at the mission where Tychus uses the giant Dominion mech to take over the TV networks and spread news to everyone about how corrupt Mengsk is
during that mission the enemy was using siege tanks against me to destroy my defenses from outside of my field-of-vision so I didn’t know how to deal with that (especially since I hadn’t prepared any response to that in advance)
they also used vikings to attack my base from the cliffs to the north which I had absolutely no idea how to respond to lol. I tried sending reapers up there but they got completely shredded, and by the time I had even built them the vikings had already destroyed my factory so I gave up
I’ve been replaying the older missions because I like the lower difficulty and also because I’m hoping I can learn to play better so I can handle that mission better in the future - but omg I wish I could just pause the game and look over the map and think about what’s going on T_T I hate that the game won’t let me do that
I really want someone to make a game that’s as chill as Pikmin, except it’s an RTS. if I weren’t so disillusioned about game dev I’d probably try to make that lol
aaa I’ve officially hit a point in the Starcraft 2 campaign where the complexity is too much for me and the amount of APM spam that’s required for me to succeed is more than I can manage - even on casual difficulty at the slowest speed T_T also there are time limits for everything now
I wish someone would make a chill RTS where this kind of stuff isn’t required. I might give Company of Heroes 3 another try. although the WW2 theming is pretty bland to me, I really like that it has pausable real-time
@Tengu omgg I thought I was the only one who felt this way. and it’s not even just games - it’s kind of everything? I don’t get it. like yeah after a hard day of being ground down by the oppressive forces of this world I would love to experience a story that consists of being ground down by very similar oppressive forces. that sounds great
we’ve gone from an era where video games were mostly about making the player feel powerful and valued and like they were making a difference, to an era where video games mostly make the player feel like either a bad person or a helpless pawn of forces that mirror our real-world oppression
video games allow us to live out even our most impossible wish fulfillment fantasies such as… *checks notes* being a disposable corporate wage-slave exploiting a planet’s resources for the profit of space billionaires
seriously why are there three separate factory games with this premise and how can people stomach playing them? what is it with automation games and fucked-up stories?
im like a weird kind of furry where instead of fur i'm like kind of a bipedal hairless ape
fellas, if your savior:
that's not your savior. that's a colony of fermenting microorganisms
@kasdeya before i say anything, i want to make sure it’s clear the position i’m starting from:
i think that competition can emerge from different desires, either extrinsic or intrinsic. relating it back to my post you linked: i believe marx described the effect of capitalism as fostering individualism and competitive egoism to the detriment of community. i attribute a lot of these types of selfish, competitive desires and behaviors to living under capitalism. if we’re talking about competition in nature, i think we can define it as two or more parties striving for the same goal where success for one is failure for another. or i guess in other words, a zero-sum game. this type of competition is defined by scarcity; the reason things would compete is that the goal is either so valuable or so scarce that competing is less of a threat than the alternative. capitalism’s entire purpose is to create scarcity (commodification) in order to create profit.
as for the intrinsic motivations for competition: the urge to improve oneself, a feeling of belonging to a community that shares the same passion, and even just the joy of competition. i believe that it’s entirely possible to engage in competition where – while the victory may be mutually exclusive between the competitors – enjoyment can be had in either winning or losing.
i don’t think it’s an accident that the increased commodification of games and multiplayer spaces has lead to increasingly toxic game communities. dota 2, league, overwatch, etc. all have a very real monetary incentive to be good at the game. for example, winning the prize pool of the massive tournaments they hold or being a well-known streamer for that game. that plus the proliferation of sbmm has increased overall atomization of the communities; anyone you meet is temporary. it’s hard to form meaningful connections when it’s nearly impossible to have repeated exposure to them. worse yet, even in the instance that players do go out of their way to add one another as friends or whatever – the duration of games and minimal downtime between matches means that it’s actually really difficult to sync up and play without pretty explicit communication. the design of these games is to keep you playing as frequently as possible with minimal downtime. when you’re used to segmenting your play time in multiples of 15-30 minutes, it’s easy to convince yourself that you’ll just play “a few rounds” and go do something productive. when a friend sends a request to join your party, it can feel like a bigger commitment than just churning through match after match of strangers – even if you would’ve spent the same amount playing.
unfortunately i feel that commodification of communities (and the resultant atomization) is something we’re seeing in multiplayer games and online spaces in general.
I think we have certain innate desires - given to us by evolution - that we can not indulge directly without hurting others. I’m specifically thinking of the desire to dominate and conquer others, the desire to feel superior to others, and the desire to be violent and to feel dangerous and powerful because of that violence
I think the vast majority of people have these desires, but if we indulged them directly we would start attacking people or socially dominating them - which would be harmful to others who didn’t consent to that
so we have to find roundabout ways to satisfy these desires. obviously kink can indulge all of these desires very very directly. I think roleplay is another great way to indulge these desires (and of course there’s plenty of overlap between roleplay and kink, or even ways to incorporate the two together)
another way to satisfy these desires is through video games - where dominance, superiority, violence, etc. are simulated for us in virtual worlds where no one is actually harmed. why else would video games (generally) be so violent if not to satisfy these desires?
but with that out of the way, what I actually want to talk about is how this relates to competition in games, and video game culture in general. yep this is related to my last boost
first of all I want to say that I don’t enjoy competition because I don’t have a healthy relationship to it, so my perspective on it might be skewed. but with that said, I think that the purpose of competition in a sport, a competitive video game, a competitive board game, etc. is to let the winning side satisfy their desire for domination and superiority - with a (hopefully mild) emotional cost to the losing side
I can’t imagine a reason to play a competitive game (as opposed to a singleplayer or co-op game) other than to establish domination and superiority over another person in a way that everyone consented to by playing the game. in which case only one team/player can have their desires satisfied at a time, at an (ideally mild) cost to the others. the goal is probably that everyone will get to win at least a bit, so everyone will get to feel dominant and superior at least some of the time. but again my perspective might be skewed here
obviously one needs to be very careful when engaging in a competition. one needs to understand that this is meant to be a safe environment to indulge dark desires that would otherwise harm others, and to understand that it’s not only possible but important to learn to not feel too hurt by losing. that way losing is a mild enough pain for a player that the positive experience of winning will even it out
unfortunately a lot of players don’t have the emotional maturity to do this - so they express domination and superiority in terrible ways to the other players, or they express frustration and contempt that they won’t get to be dominant and superior. I think that’s more-or-less what toxicity is and where it comes from: the desire for domination and superiority, stoked by the competitive nature of a PvP game, unfiltered
I think a lot of people are drawn to video games because they have an especially strong desire for dominance and superiority, and that is part of why even singleplayer games can have toxic communities - because video game players as a demographic disproportionately want to assert superiority over others - and they often don’t have the emotional maturity to express that in healthy ways. which is how you get things like *shudders* the Steam community
so how do we fix this? assuming that I’m right about why people play games (both singleplayer and multiplayer) the best thing to do is probably to create a culture that:
it frustrates and upsets me that the need to feel valuable to capitalism poisons so much, but especially relationships.
we should celebrate the interests, progress, and excellence of our loved ones but instead, many feel threatened because of the inherent competitive nature in which we’re steeped. and often these feelings can’t be openly addressed despite the fact that it’s a systemic problem rather than an individual problem. too often i’ve heard expressions of these feelings be met with accusations of jealousy and the only remedy is to get good or whatever. it’s made much worse and much more confusing when so often these feelings are directed to those who are close to us. what are we supposed to say: “stop being so hot and good at stuff, it makes me feel worthless?”
even more specifically, it reminds me of the relationship between passing and feeling threatened by other trans individuals.
i hate the idea of living competitively. i like competition but competition only works when it happens in (mostly) a vacuum where the rest of the participants’ lives are cooperative – otherwise, it’s just reinforcing and celebrating the same shitty behavior that makes us miserable in the first place.
@Shivaekul good for you! it sounds like you definitely should be proud of that, and I’m glad to hear it