" @kirakira@furry.engineer this is why i seem to flicker in and out of existence – my geometry’s all fucked up and backface culling is removing most of the faces
fuck being normal, none of my geometry has perpendicular angles
i dont value highly precise language in day-to-day situations. i opt for simple, ambiguous language. despite how much we want to be as accurate as possible to reduce misunderstanding, i find that most individuals deal with enough ambiguity in their lives that choosing the simpler, slightly less accurate term or phrase is often more useful for helping communicate the overall message. and, in the case they dont understand, i hope that theyll ask for clarification. yes, im including autistic and neurodivergent individuals since thats usually all i ever talk with anyway lmao
i often see and hear a lot of talk about community and what it means: its something like a group of individuals with a shared identity or goal that value one another. it’s often held up in an unambiguously positive light and everyone wants to belong to one. i agree – community is wonderful and vital to our survival no matter what the threat level to our existence is. unfortunately, something i think that many aren’t ready for is how messy communities are. we have friends which are closer than others. we have partners that we want to spend most of our time with. sometimes we’re just scared or uncomfortable. there is always that one or few individuals we tolerate or just dont like. some will get jealous, some will feel betrayed. moreover, i think that most individuals belong to communities that they aren’t even aware of.
i value social bonds and community more than anything else. to me, my community is everyone directly in my life, everyone who shares my ideals and values, everyone who shares my struggles, and generally anyone i feel i can positively impact. im told im optimistic to a fault and that im going to be hurt and betrayed. and theyre right – i am. but the alternative is just not acceptable to me. i would rather be hurt for my optimism than to feed the atomized doomerism that seems to be so pervasive. i am strongly of the belief that most individuals want to care for others, want to be cared for, and want to do right by others – even if they fuck up sometimes. i am betting that my faith in others will often pay off more often than it wont.
what i want to see is more faith and trust in others. im not asking anyone to be like me and open themselves up to infinite amounts of hurt and betrayal based on a vague notion that People Are Generally Good ™ – but i would like to see others reaching out to people who they think are kinda neat. or opening up and being a bit vulnerable to that friend who they’re not exactly sure where they stand with, but they wanna be closer. i wanna see just a little bit of faith that others aren’t too busy for you or out to hurt you. not always.
fun fact: The "horns" on the mercury symbol (☿) are actually fox ears.
New excuse from my kanji learning app just dropped.
Yknow, maybe the reason werewolves are always shown in such a bad/violent mood is because that shit looks painful as hell and then when it's finally over everyone's screaming and panicking
Maybe if someone offered them something to chew on to help distract them from the entire new set of fangs they just grew and a stiff-bristled brush to help them work out any knots in their new fur instead, they'd be more agreeable.
@eclairwolf frick yeah love observables (also check out r3 if you want a general reactive library for unity)
@eclairwolf ecs libraries like FLECS already store their components in graphs that they build/traverse when components are added/removed (these are called archetypes). i feel like it’s a natural next step to be able to query entities and components as a graph.
@eclairwolf though tbf i have a Lot of feelings about ecs’ current state of querying – especially given its over-reliance on component types and not enough on data or relationships. i wrote my ecs article earlier this year with a pt. 2 planned about how querying in ecs should more closely resemble database queries – probably something like a RDBMS query language at first but hopefully eventually into something like a neo4j cypher-like language which can query based on entity relationships. i would love to be able to, for example, query all enemies in an active battle scene to determine the valid targets of a spell which automatically kills enemies that are under 10% HP
match (:Player)-[:IS_BATTLING]->(enemy:Entity)
where (enemy.current_hp / enemy.max_hp) * 100 < 10
return enemy
@eclairwolf i feel like you’d enjoy the AppUI unity package
@salad_bar_breath wow today left me feeling unfulfilled and without a sense of accomplishment or closure, i know exactly what i need
@salad_bar_breath Hey liberals, why don’t I have a girlfriend yet even though I finally got my first piercing?