" @kirakira@furry.engineer i think having an owner and not being allowed to think would fix me
but really im tired of feeling like ive Yet Again fucked up a bunch of relationships with others that i care about a lot. it goes from talking everyday to me begging for a single crumb of attention from them like an annoying orbiter or something. i’m not sure what i did or what quality it was, but i’d like to stop driving others away
also this isnt a “what did i do, i didnt do anything wrong” situation; there’s a shit ton of reasons, i just dunno which one this time lmao
ive lost touch with old hobbies of mine, i think i should revisit those things
so i’ll be drinking scotch i can’t afford while crying and oversharing on fedi
@tempest @kasdeya inhales deeply
i don’t like the traditional understand of the d&d alignment because it’s boring, stifling, and doesn’t really make sense nor does it make for a good character. the stock standard definition of lawful (as in lawful good) is something along the lines of rigidly following some oath or vow to an organization or higher power, whether “good” or “evil.” this feels more like a subset of lawful rather than the defining feature.
once, we had a discussion with a player who insisted they were chaotic good with these qualities because there is no reasoning with them; all of their actions are seemingly arbitrary because they’re given from on high which had the practical effect of being wildly chaotic. i i really, really like this interpretation. conversely, a “lawful good” person can break laws to enact what they know to be good in spite of man-made law or the ordinance of some holy order.
i take a lawful alignment to mean putting central some “law” (obviously). a law doesn’t need to be a man-made law or a law ordained by a deity – it can originate from anywhere: the believer’s mind, some unspoken / unwritten rule which is understood by a community, etc. a character which is lawful will often value their chosen laws enough to be driven to act on them. being lawful doesn’t necessitate a black-and-white worldview can frequently lead to it.
if any of kas’ options come close to representing how i feel about lawful, it’d be requiring some type of authoritarianism – but even then, what if their central code is autonomy and freedom above all else? we can easily envision some wild west sheriff-type who doesn’t value Laws In General, only the law of their town. eastern civilization comes rolling in to disrupt the quiet lives of the people who elected them and this violates their moral code so much that they’re driven to act – even against the federal government. lawful neutral maybe?? but the second word of the alignment chart has always been the more Problematic of the two, i think. good according to who? any character which believes they are evil doesn’t feel authentic to me, especially a lawful character. from the perspective of a lawful character, they are always* good.
okay i have to stop ksdofjsaodifa. the only unifying concept of lawful, in our mind, is that the lawful character is driven by some law – usually higher than themselves.
* not always. there’s likely scenarios where a character knows they’re violating their own code, but whatever. there’s exceptions to everything!! im stupid dont listen to me i have no idea what im talking about, i just bash keys until something happens
this tumblr post is permanently burnt into its memory. if (thing) { dont(); } is literally the funniest thing ever
*jumps in between you/the reader and your/the reader’s screen* kon kon kon kon kon kon kon kon kon
dont forget!
fox is puppy too :3 with More Bite! which is More Good !
i should Probably do work today
(did you think i meant my job, no i mean on my video game)