petition to make NASA hide some Satanic symbols and reptoids and other weird shit on their mission patches from now on just to watch the conspiracy theorists lose their shit
"she likes to snap peoples' necks between her thighs, and i'm not complaining"
- @kasdeya
I've started making a doujin-style comic! Hope you'll like it :D
#nude #erotic #nsfw #NSFWart #DigitalArt #MastoArt #Fediart #lewd #art #doujin #comic #alien #exhibitionism #bigtits #multiplegirls
I feel like my ideal programming language would be:
* simple to understand, but not necessarily simple to implement or mathematically simple. for example it is very easy to understand what 1 + 1 means when you see it in code, even though add(1, 1) could be considered “simpler” in terms of implementation
that way it would be a very expressive and nice-to-use language, but it would also have almost no magic whatsoever. you could learn the core language and then understand literally everything else in terms of the core language equivalent. so you wouldn’t have to memorize quirks of the module system or package.json semantics or edge cases of defining a class or anything else like that. becase as long as you know the core language and you know what your syntactic sugar is turning into, you would understand everything perfectly
also it should absolutely have Lua’s require() and dofile() functions because those are by far the most elegant module system I have ever seen
just heard Any Austin describe Star Wars Battlefront 2 (2005) as “fast-paced”. and the thing is, that is an accurate description of the gameplay. but also, please never use that phrase to describe one of my favorite games again
went looking into how hard it'd be to make a custom linux locale like en_US but with reasonable date/time formats, and found that someone had already done it: https://xyne.dev/projects/locale-en_xx/
I've gotten the sense that images are somehow considered more "real" that writing. Like, you're often allowed to write about things you're not allowed to depict visually, even though both depictions are equally fictional.
And I suspect that interactive media is in some ways considered more real than non-interactive media. There's been a lot of cases where controversy have erupted over something being depicted in a game that's being depicted in movies all the time and part of the reason seem to be that the interactivity makes you feel more culpable in what's happening, even if all you did was press a button.
(Though to be fair, it can be kind of hard to tell sometimes if people are mad at a video game because they feel like playing through something makes it feel too real in ways movies, despite generally being live action and historically showing at least a staged reality, don't... or if they are mad at a video game because they find the medium inherently frivolous and thus take issue with any serious topic being depicted in video games,)
something that #HideousDestructor does that I would love to see in more games with #milsim elements is that it’s stylized. the weapons are often quirky scifi tech that jams, cooks off, or has DRM that you have to work around. and that lets it contrive its mechanics for fun gameplay while still feeling verisimilar. for example I feel like in most milsims you’re forced to choose between a bunch of near-identical rifles that are meticulously based on real-world weapons. but in #HDest each weapon feels incredibly unique from every other weapon and each one has its own niche
the ZM66 is a piece of shit but it can pierce through armor, whereas the shotgun has incredibly plentiful ammo and is easy to aim but armor stops it dead. and even the shotgun itself has two firing modes, and both of them have interesting pros and cons (semi-auto can jam, which can throw off your firing rhythm, whereas pump-action is much slower but more consistent)
anyway idk I just want more stylized milsim-like games that have cool mechanics like that, instead of milsims that are set in beige-brown modern military land with super bland modern military tech
I’ve played about 8 games total in my life that I think are worth $70, but the funny thing is that none of them were priced higher than $15 when I bought them
meanwhile I’ve played plenty of $60-$70 games that are just… so unfun. like “I can’t get through the first hour of gameplay” levels of unfun
I miss when websites were exclusively serverside-rendered and the HTML was hand-written and it was really easy and fun to write userscripts
I’m trying to write an Akkoma userscript so that my tabs will have informative titles instead of all of them just saying “Cryptid Cafe” and all of the logic works except the stupid SPA keeps clobbering my changes to document.title all the time
so many fucking social media sites are now adding alt-text functionality and designing their UI so that the textbox you enter the alt text into COVERS UP THE IMAGE
javascript I need you to choose one of these two options:
you can’t do both. I need you to stop trying to do both
I just learned how you’re supposed to decode HTML entities like ' using JavaScript and… I hate it. I hate it so much
https://stackoverflow.com/questions/5796718/html-entity-decode
sorry what did you say i was too busy thirsting after vicious monsters that are 90% Sharp Death by volume
I should be a tech billionaire. qualifications: