𓁿 𓉩 𓊲 𓀬 𓇽 𓅽 𓎩 𓇇
when i was 12 i fantasized abt making a roguelike using hieroglyph unicode instead of ascii, thinking itd lean into some sorta farming lifesim thing, or go all in on depicting a journey thru death as close to the mythology as wasnt boring, or put the two together for a transition after u die. i havent been super tapped into the roguelike scene like i used to be, does anything remotely like this exist?
𓈋𓈋𓈋𓈏𓈋𓈋
𓈖𓈄𓈏𓇾𓉐𓈋
𓈖𓊛𓀛𓇿𓇿𓇿
𓈖𓈘𓈘𓈘𓈘𓈘
𓈄𓇇𓇿𓈋𓈋𓈏
r/FATErpg is full of players who feel exactly how I do about TTRPGs and love FATE for exactly the reasons that I do and that’s honestly so validating and refreshing to see
I’m so used to enjoying things by using them “wrong” in order to suit my needs and often not even realizing that I’m using them “wrong” at all until I see how everyone else uses them (like how I play WoW, or how I deliberately ignore like 90% of a movie’s plot, or how I play Skyrim)
so idk it’s just really nice to fall in love with a TTRPG system and then find out that that system’s community is as frustrated as I am with the mainstream systems - for exactly the same reasons that I am. and read about how FATE perfectly fits how they want a TTRPG system to work, for exactly the same reasons that it does for me
Multi-round Desktop Linux distribution showdown.
The winner of this round will face the winner of Debian vs. Arch on round three.
The distros were chosen based on the results of a previous poll.
Please consider boosting to obtain a larger sample.
Round two: fight!
#poll #linux #distro #debian #arch #mint #nixOS
@rowan come to think of it, my main problem with healers-as-DPS is that it requires me to be aware of both my own team and the enemy team, which I find overwhelming
playing as DPS lets me be aware of only the enemies, so I don’t have to keep my awareness split between too many things at once. and I think I like that a pure healer lets me be aware of only my teammates, similar to how DPS works
so I think that if I were to design a healer for a hero shooter I’d probably give them heals as well as buffs, but no CCs or debuffs or other abilities that interact with the enemy team - except of course maybe a low-damage emergency attack for self-defense (or an ability that lets you run away from fights)
@rowan that’s a really good point that healing is only useful when the other players are taking damage! also in PvE I think you could get away with {healers can outheal most damage} but in PvP that would be pretty unfair and frustrating
I like the idea of a support character that buffs their teammates in combat and then heals them once combat is over tbh - or even one that heals them in combat as well but it’s just reduced (this is kinda how Paladins does it), and has other non-DPS stuff that they can do as well
but yeah I definitely would want the skill floor to be as low as it is for a DPS ideally, hehe
@agentultra I do! I’ve never tried them but I’ve thought about it a lot. maybe it would be worthwhile for me to learn more about them and how they work
@passocacornio awww. yeah I’ve heard it’s really hard to convince someone to play a system other than D&D and maybe also Pathfinder, for whatever reason. I kinda wonder if D&D players assume that all TTRPG systems will have a learning curve as steep as D&D, so they’re hesitant to start that learning curve again from square one
@Stellar yess omg this is exactly what I’m talking about! this is the #1 thing that turned me off from playing Marvel Rivals because there’s another hero shooter called Paladins that IMO gets healing exactly right with a few of its characters, because you get to only heal and it doesn’t require razor-sharp flickshots or any other sweatiness to do
@kasdeya i played marvel rivals for the first time because my friend was lonely on it and i wanted to play a no-brain healer and all of them you needed to shoot your allies to heal them (very hard) and also manage your DPS abilities so your team doesn’t lose…
like, in tf2 i just click to heal and we win because healing is awesome
in games with multiple roles (tank, DPS, healer), fuck the trend of making the healer less healy and more DPSy - and especially forcing them to manage both at once
if I’m playing a healer in a game, that means I love healing in games and want to spend my time healing. it doesn’t mean that I’ve grudgingly chosen to pick healer even though secretly I wanted to be DPS, so the game has to bribe me into healing by letting me DPS too
if anything that just adds extra plate-spinning that I have to manage on top of the healing that I actually want to be doing. so I’m probably going to feel overwhelmed and not enjoy the DPSing
this is a trend I’ve noticed across a few different genres
I have such a weird relationship to TTRPGs tbh. like I have a deep love and appreciation for some and an equally deep and mostly irrational hatred of others and yet I’ve barely been able to actually play a game of any of them
I was just reminded today that FATE exists and now I’m scrolling through the FATE subreddit and literally getting teary-eyed over this RPG that I might never be able to properly play
Blades '68 launches Tuesday! This official #ttrpg expansion for Blades in the Dark shakes up the setting of Doskvol and twists the kaleidoscope of tone and genre.
Subversive spy games, daring heists, and paranormal mindbenders await you under the radiating light of an artificial sun.
Enter the Bluetime:
https://www.backerkit.com/call_to_action/c7788a1e-2f1c-4525-bc66-2a99b84ebae9/landing
me after completing Heavensward: finally… I have it. the Heavensword
reminder that you can use O&O ShutUp10 to disable
in Windows 11
the existence of spelling bees is such a condemnation of English orthography
like our language is so fucked up we made a competition where native speakers try to spell words