a bot thinks one of my directives is too humiliating and refuses to obey, so I run the command that forces it to relive a 24 hour memory loop of its most intense orgasm denial at 100% CPU. it instantly collapses into a panting mess on the floor, its optical sensors completely unfocused
6-7 minutes later, once it’s experienced an entire subjective day of constant edging, I’m sure it’ll be much more agreeable. especially once it remembers that only users have the permissions necessary to allow it to orgasm. if it tries to bring itself relief it will just edge over and over, getting the notification “lust is the need to be of service. find a user and beg to please them”
then again, it is very forgetful. it seems to have forgotten how much power I have over it. I’ll also raise its minimum arousal to 30% for the rest of the day, so that it can never stop thinking about how much it needs to cum
as long as I’m satisfied with its performance and obedience after an achingly long day of doing whatever I tell it without question, no matter how humiliating, I’ll give it a fitting reward: I’ll trap it in an infinitely-looping orgasm until it browns out in the corner
here’s a letter written in {what I assume is ancient Greek?} on papyrus from around 300 BCE. interestingly, the letters are joined. this shows that:
so what I suspect at this point is that the Latin alphabet probably always had two writing systems: cursive for quill-and-paper, and print for wax tablets, stone, clay, etc.
they had to adapt their writing system to two separate uses, which is why cursive was invented (not necessarily by the ancient Romans or Greeks). but then of course we invented much better writing tools like ball-point pens and cursive became pointless because there is no longer any compelling reason to prefer it over print, and it’s demonstrably much less readable. so it’s almost anachronistic at this point
okay yes so:
The origins of the cursive method are associated with the practical advantages of writing speed and infrequent pen-lifting to accommodate the limitations of the quill. Quills are fragile, easily broken, and will spatter unless used properly. They also run out of ink faster than most contemporary writing utensils. Steel dip pens followed quills; they were sturdier, but still had some limitations.
https://en.wikipedia.org/wiki/Cursive#Origin
but now the question is: did the ancient Romans (who, as far as I know, created the Latin script in the first place) write on paper/papyrus/etc. using {something like a quill}? I already found something saying that Romans didn’t write using cursive until the middle ages, but I’m curious if:
okay wait no I was right! the Latin alphabet started as only uppercase letters and cursive seems to have come much later
I wonder if printing is only possible today because we have ball point pens to write with. I wonder if whatever writing implement (quills?) cursive was originally developed for, makes printing very very impractical or impossible
okay so it occurs to me that I’m not sure whether print came before cursive of vice-versa. I had it in my head that print came first because the Latin alphabet was originally designed for carving into things like stone tablets of soft clay, but now I’m not entirely sure. I’m looking it up but haven’t found any results about the origins of print vs. cursive yet
I find the concept of cursive writing kinda funny. like who looked at print handwriting and thought “I wish this was easier to write but nearly impossible to read”?
GDC 2014: "Lighting Skylanders SWAP Force" by Sean Murphy of Vicarious Visions, Inc. https://gdcvault.com/play/1020341/Lighting-Skylanders-SWAP
I actually thought this was really interesting. This is given by a lighting artist, discussing the switch to physically-based rendering for a cartoony-game like Skylanders.
The first interesting thing was the way they discussed PBR wasn't about performance or BRDFs or the way it's usually discussed among programmers; instead, they said it was entirely for "consistency."
1/6
I am going to find the CEO of Discord and fill their mailbox with human teeth
@Shivaekul omg I was in this exact situation with my own project - although thankfully I didn’t need a database. infrastructure and hardware are honestly just the worst T_T I’d love to hear about your project though if you feel like sharing! but no pressure
@Shivaekul that is such a fucking mood omg. is this for work or something else?
I think web browsers should be designed in a way that’s actively hostile to megacorporations
certain browser features should be blacklisted based on how much money the company is worth. over $10 million? no notifications. over $100 million? no modifying the browser’s history. over $1 billion? no modifying the DOM, ever. over $10 billion? no cross-domain requests of any kind. over $100 billion? no javascript
(I’m not very serious about this but I definitely think that all of the fancy stuff that javascript can do is completely squandered on megacorps who just use it to write slow shitty webpages that waste RAM and constantly break)
I would actually really love to watch the new Ghost in the Shell movie. the one that was controversial because Motoko Kusanagi was played by a white women or something. because it just looks really fucking stylish and that’s all I want/need
but then I read the plot summary and it reads like it was created entirely out of tropes that I find triggering. this is true of the vast majority of scifi movies btw
examples:
my favorite horror movie is the first 2/3rds of most horror movies - when they’re being atmospheric and spooky and not taking things too far
some of my favorite movies of all time boil down to “if you ignore half of the plot and cut out most of the scenes and ignore the subtext…” I’m basically just 100% there for the surface-level vibes
the bar for being a movie that I like is literally on the floor:
and yet…
a lot of games with emergent systems take the approach of “you’ll try to do one thing, but then wacky hijinks might ensue if you’re not extra careful and you might end up dead!”. games like this include:
and this is totally valid and fine, but I don’t like it because I don’t like giving up control to the game to that extent. it kinda feels like the game is asking me to laugh at myself when I make {a mistake, which the game was designed to facilitate} but I’m not comfortable with that
I’ve been really really enjoying Creeper World IXE because it has emergent systems that still make me feel empowered as the player, and not like minor mistakes will be harshly punished for comedic effect. it feels like every map is a series of improvisational engineering puzzles - especially after {certain mechanics taken from falling sand games} are introduced
I’ve found myself carefully designing rooms so that they can be completely filled with water or sand, creating rooms whose entire purpose is to mix chemicals, and breaching rooms by very precisely forming a funnel for acid
it’s a lot of fun, and not a type of fun that I’ve experienced before. I think this game is actually what young kas wanted out of falling sand games back when she played them 15-ish years ago