Posts
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Following
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of the @kitsunecafe@tech.lgbt notoriety

"what a fascinating yet quietly terrifying being neofox_pleading" @kirakira@furry.engineer
"turbo queer" @kasdeya@cryptid.cafe
Artist(s): cheschorv
Characters: shiina taki, yahata umiri
Media: bang dream!, bang dream! it's mygo!!!!!

Danbooru link: https://danbooru.donmai.us/posts/8828809
Source: https://twitter.com/creepy_himecchi/status/1888104128045564362
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Consuming media

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@krishean extremely good software

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eli (ˈe̝ːli), vampire kitsune

love when discord gets bored from fucking up in usual ways and decides to spike my cpu temp to 98c to keep things interesting

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@eclairwolf nonethical nonmonogamy (gay crime syndicate)

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nonethical monogamy (committing arson with your only girlfriend)

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in general, there's this impression among newbies that art is in the gear. they constantly say, oh, you need a gibson les paul HH guitar, or an orange amp, or a boss pedal, or a wacom cintiq drawing tablet, or that one arri or that one nikon. exhausting. you don't need that shit unless you are years and years into practice. you just need tools that don't fall apart when you blow air at them. that's enough. i feel like it's almost looked up to like a status thing, like gucci or armani clothes

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eli (ˈe̝ːli), vampire kitsune

Edited 1 month ago
re: kas's thoughts on pure vs. impure functions
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@kasdeya this approach meshes well in game development too where pure functions are great when they’re basically nothing more than utility functions, but given the scope of a game, it’s really hard to make it entirely pure. in fact, a lot of “bad practices” are extremely useful in game development – including the beloathed singleton pattern which is everything bad about global state as an object. in these cases, i think that conceptual simplicity isn’t as simple as “this function is pure” or “this function is impure” because there’s the entire architecture of context hanging around it. sure, a pure function is simple in a vacuum – but what about an entirely pure serialization/deserialization system which needs to capture the state of the entire game and write it to disk? it’s much easier to just have some horribly global, mutating object which knows too much and call SaveSystem.save()

this is starting to ring like the last time i replied to one of your programming posts though. i think context matters a lot when it comes to evaluating the utility of a programming paradigm

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Rayne, the Chaotically Kind Trash Thief

Important announcement
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I got to shampoo a fox

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Rayne, the Chaotically Kind Trash Thief

Girl: *bats eyelashes, looks suggestively at girlfriend and restaurant receipt without the tip and total filled out* so, do the hot math thing babe blobcataww

Girlfriend: *snaps out of a random daydream* oh...um...by increasing the magnitude of r, you increase the magnitude of the torque in all systems where the force vector isn't parallel.

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@0x57e11a unity hub is so bad. I’ve been making a replacement to it because I hate it so much

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New Jersey: Where nobody but professionals can be trusted with a gas pump but anybody is trusted with a tattoo gun

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@salad_bar_breath come to new jersey! we’ll make you feel good about that tattoo you regret

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@salad_bar_breath backs in my day you’d be lucky to get wooda or ices, must be fuckin nice

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@salad_bar_breath can i get an ice ice please? yeah that’s a chilled version of wooda ice

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eli (ˈe̝ːli), vampire kitsune

drinking enough caffeine to hear the mains hum of the universe

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