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software tinkerer and aspiring rationalist. transhumanist and alterhuman

I have strong opinions about #Lisp but love S-expressions. I also have strong opinions about video games, TTRPGs, software, and programming in general and I post about them a lot

I like to use curly braces to {group words together} to make my sentences easier to parse. for example, try reading the garden path sentence "the complex houses married and single soldiers and their families", and now try reading it with curly braces: "{the complex} houses {married and single soldiers and their families}"

I try to thoroughly CW anything that I post or boost which might be triggering, or just cause strong emotions like outrage or fear. sometimes I make mistakes but I want to make my posts as safe to read as possible. I even CW when I'm {complaining about} or {making fun of} something in case you don't want to hear a stranger criticize something you love

replying to messages is very energy-intensive for me, so I may not reply to certain messages at all, or it may take me a long time. DMs are especially hard

okay I’m morbidly curious about the correlation between transness and unemployment. are you…

35% cis and employed
9% cis and unemployed
21% trans and employed
22% trans and unemployed
6% neither cis nor trans, and employed
3% neither cis nor trans, and unemployed
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lewd, mind control adjacent
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succubi don’t sleep - we watch others sleep. and give them vivid dreams that become obsessive, shameful yearnings

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imgui but said with the same tone as “im fops neofox_floof

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At the job interview: “What do you bring to this company?”
Me: “I’m fops neofox_floof_happy
Them: “Okay but what about your skills?”
Me: “I’m fops neofox_floof_happy

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called against in with local labor and community support

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Edited 3 months ago

FediverseTV
It will make you smart.
It will make you funny.

A slushfund of the best videos and you can add your own picks with the invite link. It keeps growing every day.

Sort by "newest" to see the latest additions.

https://www.youtube.com/playlist?list=PLTh3hv32NLhrPBgOXrUgwp6BQaC94lt9n&jct=rzvgLmETlwUMZiz6bVZrTA

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Octavia Con Amore pink_moon_and_stars Succubard's Library

Edited 3 months ago
cw-boost: (urgent, actionable) uspol, ICE & BlueSky, fedi-bs bridge
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Character art, non-explicit nudity
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Another one for the collection! Again a work of Dreaming Ghostfire, this time my one (1) properly furry character. A sheep is he, with the Guilty Gear inspiration shining through quite obviously.

Fun fact, the leaf hornament is a gift from one of his first partners in RP sense. Since said partner was quite instrumental in making this character actually be something, I figured including a gift from them was only right.

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Edited 3 months ago

I think I’d enjoy survival games a lot more if:

  • they didn’t have hunger/thirst mechanics
  • or, hunger/thirst was only expended when doing actions so there wasn’t a constant time pressure
  • or, hunger/thirst was paused while you were at your base so it was only a problem when you were searching outside of your base for more supplies

but omg having an omnipresent time limit that is refilled through constant tedium is so incredibly stressful and unfun to me

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I find languages that don’t have methods cursed because you end up with a bunch of nouns (data structures) but you have to read the entire codebase, and have a very good understanding of the language’s core features, to understand what verbs (functions) you can use on them

I find languages that only have methods cursed because sometimes you want a verb that doesn’t operate on any particular noun, or you don’t want to go through the entire ceremony of defining a new type of class and then instantiating it just to run one function or to get the answer to one question. so you end up with code that is incredibly convoluted and boilerplate-y and obfuscates what you’re actually trying to express

I find Rust incredibly cursed because it found a way to have both functions and methods while keeping as many of the disadvantages of both as possible

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Edited 3 months ago

so it turns out that Dungeon Crawl Stone Soup is extremely good. my previous experience with roguelikes has been POWDER (I was briefly kind of obsessed with it lol) and Angband (my first impression was “oh wow they took all the fun stuff out of POWDER”). but my first impression of DCSS is “oh wow this is like POWDER except ridiculously user-friendly and with all kinds of QoL features and what might be the best tutorial I’ve ever seen in a game”. it’s even open source

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US politics, ICE/DHS, data leak (GOOD NEWS)
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about 4,500 gestapo goons at ICE/DHS got doxxed today and their personal information put online for all to see (at https://icelist.is)

you know what that means? informing the families of what their precious nazis do for a living. how unthinkable would it be for them to be separated from their families, huh? how sad

i hope america throws some equal respect back their way. you know, treat others how you want to be treated

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aaa I’ve officially hit a point in the Starcraft 2 campaign where the complexity is too much for me and the amount of APM spam that’s required for me to succeed is more than I can manage - even on casual difficulty at the slowest speed T_T also there are time limits for everything now

I wish someone would make a chill RTS where this kind of stuff isn’t required. I might give Company of Heroes 3 another try. although the WW2 theming is pretty bland to me, I really like that it has pausable real-time

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capitalism
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video games allow us to live out even our most impossible wish fulfillment fantasies such as… *checks notes* being a disposable corporate wage-slave exploiting a planet’s resources for the profit of space billionaires

seriously why are there three separate factory games with this premise and how can people stomach playing them? what is it with automation games and fucked-up stories?

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im like a weird kind of furry where instead of fur i'm like kind of a bipedal hairless ape

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fellas, if your savior:

  • can turn water into wine
  • can make bread
  • is risen

that's not your savior. that's a colony of fermenting microorganisms

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kink mentioned a bit, but mostly the need to be violent and to dominate - especially in games
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I think we have certain innate desires - given to us by evolution - that we can not indulge directly without hurting others. I’m specifically thinking of the desire to dominate and conquer others, the desire to feel superior to others, and the desire to be violent and to feel dangerous and powerful because of that violence

I think the vast majority of people have these desires, but if we indulged them directly we would start attacking people or socially dominating them - which would be harmful to others who didn’t consent to that

so we have to find roundabout ways to satisfy these desires. obviously kink can indulge all of these desires very very directly. I think roleplay is another great way to indulge these desires (and of course there’s plenty of overlap between roleplay and kink, or even ways to incorporate the two together)

another way to satisfy these desires is through video games - where dominance, superiority, violence, etc. are simulated for us in virtual worlds where no one is actually harmed. why else would video games (generally) be so violent if not to satisfy these desires?

but with that out of the way, what I actually want to talk about is how this relates to competition in games, and video game culture in general. yep this is related to my last boost

first of all I want to say that I don’t enjoy competition because I don’t have a healthy relationship to it, so my perspective on it might be skewed. but with that said, I think that the purpose of competition in a sport, a competitive video game, a competitive board game, etc. is to let the winning side satisfy their desire for domination and superiority - with a (hopefully mild) emotional cost to the losing side

I can’t imagine a reason to play a competitive game (as opposed to a singleplayer or co-op game) other than to establish domination and superiority over another person in a way that everyone consented to by playing the game. in which case only one team/player can have their desires satisfied at a time, at an (ideally mild) cost to the others. the goal is probably that everyone will get to win at least a bit, so everyone will get to feel dominant and superior at least some of the time. but again my perspective might be skewed here

obviously one needs to be very careful when engaging in a competition. one needs to understand that this is meant to be a safe environment to indulge dark desires that would otherwise harm others, and to understand that it’s not only possible but important to learn to not feel too hurt by losing. that way losing is a mild enough pain for a player that the positive experience of winning will even it out

unfortunately a lot of players don’t have the emotional maturity to do this - so they express domination and superiority in terrible ways to the other players, or they express frustration and contempt that they won’t get to be dominant and superior. I think that’s more-or-less what toxicity is and where it comes from: the desire for domination and superiority, stoked by the competitive nature of a PvP game, unfiltered

I think a lot of people are drawn to video games because they have an especially strong desire for dominance and superiority, and that is part of why even singleplayer games can have toxic communities - because video game players as a demographic disproportionately want to assert superiority over others - and they often don’t have the emotional maturity to express that in healthy ways. which is how you get things like *shudders* the Steam community

so how do we fix this? assuming that I’m right about why people play games (both singleplayer and multiplayer) the best thing to do is probably to create a culture that:

  • calls out people who socially attack others to assert dominance/superiority - even if those social attacks are cloaked by bad faith tricks
  • goes out of its way to educate others on the limits of how dominance/superiority should be expressed - in a game or otherwise. and why it’s important to stay within these limits
  • has explicit expectations of players in any given game - laying out in clear terms which behaviors are okay and which aren’t
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eli (ˈe̝ːli), vampire kitsune

venting, capitalism, trans
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it frustrates and upsets me that the need to feel valuable to capitalism poisons so much, but especially relationships.

we should celebrate the interests, progress, and excellence of our loved ones but instead, many feel threatened because of the inherent competitive nature in which we’re steeped. and often these feelings can’t be openly addressed despite the fact that it’s a systemic problem rather than an individual problem. too often i’ve heard expressions of these feelings be met with accusations of jealousy and the only remedy is to get good or whatever. it’s made much worse and much more confusing when so often these feelings are directed to those who are close to us. what are we supposed to say: “stop being so hot and good at stuff, it makes me feel worthless?”

even more specifically, it reminds me of the relationship between passing and feeling threatened by other trans individuals.

i hate the idea of living competitively. i like competition but competition only works when it happens in (mostly) a vacuum where the rest of the participants’ lives are cooperative – otherwise, it’s just reinforcing and celebrating the same shitty behavior that makes us miserable in the first place.

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Edited 3 months ago

esports and SBMM have done so much damage to the culture of multiplayer games

also the whole ecosystem of YouTube tutorials for how to hyper-optimize your gameplay in any given game - normalizing the idea that there are objectively right and wrong ways to play

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