I love seeing Fedi get bigger š it means more people for me to #Welcome and make friends with.
But I feel like I'm seeing a lot less alt-text, and fewer content warnings on things that should have them š¢
Let's all build a culture of inclusion and accessibility as we grow together. It only takes a moment to make a difference.
Plus, if you like seeing "number go up", I know a lot of people, like me, who only boost posts with appropriate alt-text and CWs (same goes for follows) šš¼āāļø
qbittorrent is telling me i have interested peers in my local area? and they aren't being choked? oh that stops now
2060ās conservatives be like: call me old fashioned but I think zeta male postfemme boywives need to stay in the kitchen and on the vatfarm where they belong
sometimes when Iām experiencingāøø a new piece of art, I wonāt enjoy it, but I also wonāt understand why not. like I wonāt know what the art couldāve done differently so that I would be more likely to enjoy it. this is confusing to me because I donāt think this has ever happened to me with art that I do enjoy. I might not be able to identify every little factor that went into me enjoying a piece of art, but I can always at least point broadly at which things Iām excited about or especially appreciative of. so why is this only a problem with art that I donāt enjoy?
āøø for lack of a better term that encompasses āplayingā, āwatchingā, āreadingā, ālooking atā, ālistening toā, etc.
I think the difference between āIām not enjoying this and I donāt know whyā and āIām not enjoying this and I do know whyā is familiarity with similar art that I enjoy. for example when I read a cosmic horror story that I donāt like Iāll often compare it to my favorite cosmic horror stories. from that comparison I can notice differences, and try to identify if those differences make the story better or worse than my favorite stories. and from there I can try to puzzle out why thatās the case, which lets me generalize about my feelings about the whole genre
but on the other hand, if a piece of art is too different from any art that Iāve liked in the past, I canāt make any good comparisons. thatās not a problem if I like the art, because I think itās fairly easy to identify some reasons why you like a piece of art on its own. but if I donāt like the art then Iām left floundering - I donāt have a good way to understand what I was meant to like about it and why
this all might end up sounding obvious to yāall lol but I wanted to explicitly process these thoughts. I want to be able to recognize this pattern if it happens while Iām experiencing some art in the future. I want to internalize that āI donāt know why I donāt like thisā probably means āI donāt like this and I havenāt liked similar art in the pastā. itās really helpful to have mental shortcuts like that
speaking of which, another good mental shortcut is āIām confusedā -> āIāve probably made an assumption thatās wrongā
in 2011, Soren Johnson wrote, āGiven the opportunity, players will optimize the fun out of a game.ā that idea has bothered me ever since i first heard it and i havenāt really known why. i hear it repeated in GDC talks, GMTK videos, game design podcasts, forums, and practically anywhere else where a game has any type of optimal strategy.
iāve forever subscribed to the notion that game designers and developers arenāt the ordinants of fun. they donāt identify some objective sense of fun and build a set of rules in order to codify that fun experience. this type of mentality is most apparent in board games but can be seen anywhere. inevitably, someone will criticize a game by saying itās not fun and ā equally as inevitably ā someone will reply āyou werenāt playing it right.ā it seems that thereās a belief that strict adherence to the designerās vision will infallibly lead to fun and itās the deviance which ruins the experience. i have separate, even stronger opinions about that but thatās for another time.
in my mind, game designers are more like sociologists ā they try to observe what different demographics of people find fun and identify patterns. all of our information comes from observing players, not the other way around. itās silly to think that we tell them how to have fun.
to be clear, i think the soren johnson quote has truth, particularly so when faced with issues like the skill inflation problem. in games like Overwatch, TF2, LoL, etc where as the community matures and the average skill level increases, it becomes much harder for beginners to play. the game has been so heavily optimized by the core players that outsiders canāt join (which, of course, is an eventual death sentence for the game).
but where i think the quote doesnāt make sense is when applied to single player games or games where one style of play wonāt affect other players of the game. as far as i can tell, this application of the quote insinuates that players donāt know whatās most fun for themselves and, because of their overwhelming desire to win and do better, will eschew the fun modes of play for optimal ones. because of this phenomenon, we decreers of fun must protect players from themselves lest they ruin they ruin the pure vision for us, themselves, and everyone else!
who says being rewarded for playing optimally isnāt fun? obviously not everyone enjoys it, but thatās where the subjectivity of fun becomes relevant. but iām pretty sure this is the entire appeal of puzzles ā being rewarded for correctly solving it. using binding of isaac as an example, the creator lamented not adding item descriptions despite it being a deliberate design choice. he wanted to capture the sense of mystery that old games had and encourage experimentation. however in the age of the internet, itās really hard to preserve any game mysteries so players just made wikis with all the item info. who is āat faultā for this ā the players for playing incorrectly, or the creator for designing incorrectly? both? neither?
i also think itās misguided to assume that players will play a game long-term without having fun. instead, i think that fun matures and evolves with the player. i really like melee and symphony of the night, but i most certainly donāt play them like i used to when i was young and i definitely donāt play them the way they were intended by their designers. i like to speedrun symphony of the night and i used to enjoy playing smash competitively. itās because the games are fun that my style of play continues to change.
alright iām realizing this shouldāve been a post on my blog, itās way too long iām sorry. iāll probably have more to say on this later but itās just something that constantly bugs me.
#Borderlands 2 is free on Steam right now
https://store.steampowered.com/app/49520/Borderlands_2/
edit: read the reviews before using this game! it seems like itās been updated recently with some very shady stuff that people are calling āspywareā
the butch-femme dichotomy feels woefully incomplete considering guys get the whole bear-hunk-twink trichotomy
Succubard's Library
boosts help me survive
Check out these gentle reading playlists for falling asleep to~ 
(most of the books are from The Elder Scrolls series)
[Individual Books](https://youtube.com/playlist?list=PL2d7hrcggyd97GHjSuenQEWJBalgxclWC)
[Reading Streams](https://www.youtube.com/watch?v=fCABJILlaBM&list=PL2d7hrcggyd8STKj9SbqewsjIas4-oMrE)
All of my stand-alone story readings will continue to be added to this playlist with the newest on top, so you can even save the playlist and use it again in the future
update: I also have audio files (mp3+flac) available for any of my ko-fi and patreon supporters if you prefer that over streaming
[[ko-fi]](https://ko-fi.com/octaviaconamore) [[Patreon]](https://www.patreon.com/c/octaviaconamore)
#Vtuber #ENVtuber #Stream #Streaming #Bard #Games #Gaming #Trans #TransFem #VoiceActing #Reading #Booksky #Books #ElderScrolls #Oblivion #OblivionRemaster #Skyrim
unsolvable computer science problems: casting from a type to the exact same type
TES lorebooks will go out of their way to show that the characters glorify torture or casually talk about how much they love worshiping daedra that force them to kill their own loved ones or something, and then just unceremoniously move on from that. and Iām so upset by this but also confused because what was I supposed to get out of it? am I supposed to think:
overall I feel like the lorebooks in TES crank up the grimdark and edginess absurdly high compared to what we see in the TES games, and thatās such a jarring tonal shift to me that it feels like these books are set in a completely separate universe