here’s a pretty cool video for anyone who likes #NewVegas : this guy travels to a lot of the locations in the game IRL
Traveling The Path of The Courier: A Fallout New Vegas Adventure
apparently someone in Goodsprings calls himself Easy Pete and claims to be the guy that the character was based on, but nobody’s sure if he’s playing a role for tourists or if that’s actually true
Somehow it's #PortfolioDay again. Let's do this.
I'm Paul, and I draw illustrations of devils and demigoddesses, elves and other fantasy characters, as my whims take me.
Almost everything I draw is in my post history, or my gallery hosted at https://baffledwizard.blogspot.com/.
I'm generally open to interesting collaborations—especially #Illustration, #Gaming or #TTRPG stuff. DM me or email ravanon[at]outlook[dot]com.
#MastoArt #FediArt #ArtistsOnMastodon #Fantasy #CommissionsOpen
explaining why you shouldn't bodyshame even bad people feels like man-ray with patrick's wallet
"you're insulting this person for an unrelated trait"
"yes"
"so you think having that trait is something they should be ashamed of"
"yes"
"so you think that trait itself is shameful"
"no im only making fun of the bad person"
never forget that on the internet you are at risk of being quoted in wiktionary at all times https://en.wiktionary.org/wiki/pakige
Personally I think alt-text is valuable for everyone, not for just people with visual impairments. I read alt-text all the time. I'm curious if my theory that a wide swath of people read alt-text is true.
#AltTxt #AltText
Hey fedi perverts! One of my partners is looking for a "extra soft" fantasy dildo. Their current one broke, and they're struggling to find one, as it seems most places *either* sell extra soft dildos that are human shaped OR fantasy dildos that are medium firmness or above that.
Partner is in Canada, but can order from most places :3
bonus points if it's a small maker (they used to buy them on etsy before etsy's purge)
Now you can play Dwarf Fortress in your MtG games... wut...?
@kit this is so so similar to how I feel about any kind of PvP game tbh. I definitely agree completely with your point about the competitive culture of online games. it is such a problem, and I think it’s made worse by how the internet disproportionately shows us the most highly-skilled optimization-minded players (speedrunners, esports players, people doing extremely technical challenge runs) which creates this cultural expectation that the “best” (or even the “only correct”) way to play a game is very very sweatily. and then of course games are designed to cater to that sweaty culture and they all start to become endless skill-grinds, designed to only be fun if your sole motivation is to become as skilled as possible
although I have more mixed thoughts on matchmaking. I think that for my personality type - where I only enjoy PvP games when I win, and feel pretty bad when I lose - I just shouldn’t play PvP games at all. I think that probably a majority of people who play PvP games feel this way, which sucks because that essentially makes it a zero-sum game: someone’s happiness always has to come at the cost of someone else’s pain. which is probably a big part of where PvP toxicity comes from
losing will happen at least half of the time no matter what, so I think that PvP games should only be played by people who enjoy the game whether they win or lose - and people like that do exist! I have a hard time wrapping my head around that concept but there are people out there who just enjoy playing a PvP game at all, and don’t care if they win or lose. and I think PvP games should only be played by them tbh. and that’s why I only play Deadlock against bots lol
btw I think the reason why I always end up with way too few items to survive an RE bossfight is because I’m really good at fighting the normal enemies, so the adaptive difficulty ramps up and gives me very few items. but then once I reach a boss fight it’s too late for the game to give me more items, so I’m effectively stuck on a very high difficulty until I get past the brick wall that is the boss
idk if this is a hot take but Resident Evil boss fights suck
I love Resident Evil games but the boss fights are usually:
it’s basically just a check to make sure you have as many consumables and healing items as the devs think you do. (for some reason I almost never do?) if not, you’re going to be stuck there until you manage to just barely squeeze by on like your 12th attempt through sheer luck
I’m honestly not sure what a good Resident Evil boss would look like (you might be able to kinda ham-fistedly make it better by adding an iframe-dodge, or making the arena bigger) but what they’re currently doing is just pure frustration
actually, maybe they could make the boss fights more scripted and horror-y, where the whole thing is designed so that the player will get through it on their first attempt (killing the player in a horror segment is the last thing you want to do. it kills all the fear and tension)
@kit ugh - yeah I’ve had very similar experiences to your Forza example
I’m not sure if that’s a cultural problem, or if that’s just what naturally happens when a playerbase has been playing the same game for hundreds of hours. but it sucks because like 9 times out of 10 when I play a new multiplayer game the matchmaker is physically incapable of finding opponents for me who are on my skill level lol. it makes me feel so so bad at video games but the weird thing is I’m actually not?
maybe I’m just bad at multiplayer PvP games in particular - idk. but I can at least confidently say that I always feel like it lol
@kasdeya I’ve liked that quote for a long time because it always made perfect sense to me. but in recent years, I’ve been realizing that the only reason it made sense was because everybody around me was doing it all the time, and I wasn’t looking past that
there have been plenty of times that I’ve “optimized the fun out” myself, which made it even harder to think differently, but at some point I just suddenly realized that every time I did it myself, it was because I wasn’t having fun in the first place. I hunt down and abuse the optimal strategy when I’m playing a game that I do not enjoy, but feel like I still have to play anyway for whatever reason. that’s pretty different from all the people around me who abuse optimal strategies in everything all the time forever and complain about “balance”, even in single player games
it’s almost like for games to be fun, not only is fun design necessary, but the players also have to be willing to have fun
I am reminded of forza games, where I wanted to have fun and drive the cars I liked at the speeds I liked in the performance classes I liked, but doing races online became impossible because everyone was always driving The Meta Cars™ as if every casual race was always a competition for the #1 ranked spot
@celestia @hsza to be honest I’d love if even just the syntax (and not the semantics) of HTML was changed out to something a little more readable. like consider the difference between this:
<body>
<div class="foo" some-attr="bar">
text goes here
<div class="empty-tag-example"></div>
</div>
</body>
and these:
body:
div.foo(some-attr="bar"):
text goes here
div.empty-tag-example:
(body (div.foo {some-attr "bar"}
"text goes here"
(div.empty-tag-example)))
IMO the bottom two are a lot easier to read because there’s less syntactic noise
xml is a bad format because it’s tedious for people to write and being text-based it’s inefficent for computers too. worst of both worlds
that extends to html. with how much of a pain writing html by hand is - it is possible to make a website in notepad, but it’s a soulcrushing chore! - i can see where the popularity of web frameworks comes from
so the web platform is overall kind of a disaster and it might be a wheel worth reinventing
@ellaw I love that you wait for them to strike first! I do this in games too and I love when it turns out that an “enemy” is only an enemy-coded creature that is actually peaceful unless you attack them
like, there’s a point in New Vegas where you encounter supermutants, who are generic enemies in Fallout 3, but here they’re only hostile if you shoot them. they’re actually just another quest hub full of characters to talk to and quests to do. and I kinda loved that - it felt great to be rewarded for giving them the benefit of the doubt
Good day folks!
This is probably an odd request, but as the owner and operator of TubeFree.org I want the platform to be as open as possible. But only speaking English I'm VERY limited in reviewing videos.
Does anyone know a translator that could help with persian? Or a tool?
All of the tools I'm finding don't support it and I have someone that uploaded some videos in Persian.
It appears to be a debate or discussion about Iran. I'm absolutely compelled the to leave the video up, but I would love to know the discussion.
ANY help is appreciated. Including if you think you know a friend of a friend or a tool that might work.
Thank you so much!
in theory the Monster Hunter games sound great for me because they have combat similar to the Dark Souls games, except you avoid attacks with positioning instead of precisely-timing your iframes. which is exactly what I’d want (I never liked iframe-based dodging - especially in Soulslikes)
but then I look up Monster Hunter stuff and hear phrases like “tear open the wound to extract blood” and “at low health it will start limping” and like no actually I’m good. I don’t want any part of that 