idk if this is a hot take but Resident Evil boss fights suck
I love Resident Evil games but the boss fights are usually:
it’s basically just a check to make sure you have as many consumables and healing items as the devs think you do. (for some reason I almost never do?) if not, you’re going to be stuck there until you manage to just barely squeeze by on like your 12th attempt through sheer luck
I’m honestly not sure what a good Resident Evil boss would look like (you might be able to kinda ham-fistedly make it better by adding an iframe-dodge, or making the arena bigger) but what they’re currently doing is just pure frustration
actually, maybe they could make the boss fights more scripted and horror-y, where the whole thing is designed so that the player will get through it on their first attempt (killing the player in a horror segment is the last thing you want to do. it kills all the fear and tension)
btw I think the reason why I always end up with way too few items to survive an RE bossfight is because I’m really good at fighting the normal enemies, so the adaptive difficulty ramps up and gives me very few items. but then once I reach a boss fight it’s too late for the game to give me more items, so I’m effectively stuck on a very high difficulty until I get past the brick wall that is the boss
@kasdeya@cryptid.cafe why don’t you just use more items then
@kasdeya
Resident Evil 4 had some big troll guy I loved to fight. You could run between his legs if I recall correctly.
I should play that game again.