ARGs might have the biggest ratio of people willing to watch a video about the story vs people willing to engage with the story in its original format.
@Owlor marketing firms should just cut out the middle man and release fake videos of people solving ARGs that never existed, to promote their new TV show or whatever. that way they can make the ARGs way more interesting than a real ARG could ever actually be
give it long enough and maybe they’ll reinvent the concept of found footage horror
What's the most common complaint I've heard about Linux?
Not the installation process.
Not finding a distro.
Not getting programs to work.
Not troubleshooting.
Not hardware compatibility.
The most common complaint about Linux I've seen is this:
For a normal computer user, asking for help is just about impossible.
They ask a simple question and:
People respond "Did you Google it?"
People respond "RTFM"
People get mad??? at them for making an easy mistake.
We can't expect people to know to, or even know how to deal with any of that stuff.
Search engines these days are awful, manuals are hard to read for most people (especially stuff like ArchWiki), and normal people make mistakes we think are easily avoidable.
The solution to making Linux more popular is not ruthless promotion. The solution is to actually help the people who are trying to use it.
Someone with more MS Paint skill should make this meme with OpenBSD sndiod at the top and the the Linux stack at the bottom with pipewire, wireplumber, pipewire-pulse, ALSA, pulseaudio, dbus, the whole shenanigans that is involved these days…
@kasdeya Yeah, as much as I generally enjoy OWRPGs (JRPGs much less so), too many of them fall into this trap. The Assassin's Creed games are the absolute worst for this, as you can end up with literally hundreds of skill points. Shadows improved this a bit since the nightmare that was Valhalla, but it still had a bunch of filler % boost skills, as you mentioned in your OP.
The original Horizon: Zero Dawn had a pretty decent skill tree. It had the same number of major points as the AC games (40-50), but most of them followed a much simpler theme: instead of % boosts, most unlocked slightly more advanced and useful skills. Nock two arrows instead of one, and then three. Aim and fire while on slack lines. Critical hit larger machines.
But ... then Horizon: Forbidden West came along and threw away all that simplicity. Not only did they explode the skill tree into the hundreds, but the actual utility skills were fewer. Most became just % boost "line go up" skills.
I think a big part of why I don’t like RPGs is because these marginal improvements don’t feel good to me, and the RPG genre seems to give rewards almost exclusively in the form of marginal improvements like this (or in the form of some kind of currency that can be exchanged for a marginal improvement, but that’s basically the same thing)
I’m so tired of games making me engage with systems that boil down to:
I was going to type up a whole analysis of the item system in Deadlock but this is really what it boils down to. they:
don’t get me wrong - I really really like Deadlock. I think (or at least hope) it’s going to change how both MOBAs and hero shooters work from now on
but the item system feels like Valve prioritizing the sweaty hyper-competitive players over everyone else, and sabotaging the new player experience in the process. I’m sure it raises the skill ceiling but it also raises the skill floor and I think it’s much more worthwhile to have a low skill floor than a high skill ceiling
THIS.
I gonna save this to just post it every time one of those entitled FOSS-bros crosses my path.
If the only way for people to use a computer is to either become a developer yourself or suffer through exploitation by big corporations it isn't an individual failure of those people, it's an absolute failure of the FOSS / Linux community to build good software.
https://fireborn.mataroa.blog/blog/you-dont-own-the-word-freedom-a-full-burn-response-to-the-gnulinux-comment-that-tried-to-gatekeep-me-off-my-own-machine/
#Linux #Accessibility
it’s not the -
binary, but the
-
binary,
is the enby in the
-
system
@wizzwizz4 hm I actually don’t know much at all about Tcl. is it kind of like a DSL for making a GUI, and then you write the rest of your code in another language? or does the whole program need to be written in Tcl?
@technobaboo ooh I’ve never heard of this! if there are ever Python bindings I might give it a try, but Rust makes me feel unbelievably stupid lol - I can not handle it
@wizzwizz4 ooh omg that’s amazing! I wonder which version Python uses. it might be worthwhile for me to learn it, in that case
@liese oof okay I’m glad I’m not just wrong about Java needing an IDE, but also that sucks tbh
I guess I’ll just learn to use NetBeans and stick with that, since it’s probably not worth the effort to figure out how to use javac directly, since I don’t need to know too much Java anyway - just enough to get by
GUI libraries be like, choose three:
for example Qt is cross-platform and accessible to screen-readers, and it wastes resources a bit but not too badly. but it’s an overcomplicated clusterfuck nightmare to actually use it for anything
Electron is cross-platform, accessible to screen readers, it doesn’t seem too overcomplicated unless you start installing 12,000 Node frameworks. but it eats RAM and CPU for breakfast
Tkinter is cross-platform and lightweight, it’s reasonably easy to use (despite the terrible documentation), but it doesn’t work with screen-readers
(aka kemona_halftau)
*native desktop client
electron
@Shivaekul I know this feeling and I hate it. there’s no way to help someone who doesn’t want to be helped, but it’s so hard watching those you care about ruin their lives in incredibly preventable ways
I hope your brother is able to learn and grow from his mistakes in time, at least, and is able to ask you for help and support when that happens
fuck any language that: