wait okay so in order to see documentation for java.util I have to click on java.base? but it’s not called fucking java.base.util is it? does java.base somehow contain java.util inside of it despite the fact that the name strongly implies that it doesn’t? fuck this language
why is there documentation for java.util for Java 8, but not for Java 11? the MOOC that I’m taking uses Java 11 but it also uses java.util so where is the documentation for it??
simple, convenient languages are fun to learn because you can understand them quickly and then start doing cool, complex things with them
simple, inconvenient languages are fun to mess around with because they’re easy to learn and doing almost anything in them is an interesting challenge to solve
complex, convenient languages can be worthwhile to slog through so that you can get things done once you’ve wrapped your head around them
Java is a complex, inconvenient language. and that’s the problem
also I miss neovim a lot T_T the MOOC.fi Java course I’m taking specifically uses this weird thing called “Netbeans with TMC 1.5.0” and it feels terrible to use - it feels like it was made in 2004 or something
but there’s no way that I could figure out how to configure neovim to work with this Satanforsaken language, so I’m stuck with it :/
I’m learning Java (for College Reasons™) and it sucks exactly as much as I thought it would
the course requires me to use NetBeans and then it’s kinda just like “don’t even worry about the build process or the pom.xml files or the .tmcproject.yml files. just let the magic IDE do everything”
and that’s super uncomfy for me - I hate having aspects of the build process hidden from me like that. because if something breaks I won’t know how to fix it. and also I wouldn’t say that I “know Java” if I can only write Java code through an IDE. I want to be able to write and run Java code using only a JDK and a basic text editor
I think we should start systematically breaking into millionaire/billionaire CEO's and venture capitalists' and stockholders' houses in the middle of the night and slowly beat them to death in front of their families until every single person can afford to live (in minecraft)
@wyatt hehe thank you! idk I’m afraid of it somehow being attached to my real-life self. like I try to be careful about that stuff but who knows? and also I just said it in a fit of absolute hatred and rage so I’m a little embarrassed by it too
This quote resonates... especially now.
Sometimes it feels like I'm existing in my own little silo for self-preservation.
not-so-fun fact: YouTube was originally intended as a dating site (“Tune In, Hook Up”) but then it pivoted to video hosting because the creators wanted to host non-consensual nudes of Janet Jackson
I’m ngl I’m surprised it didn’t turn into a porn site
Most transfems we know, seem to be some flavor of plural, and we are curious to see how common it is.
Feel free to boost, especially if you are a singlet, so it hopefully doesnt just stay in a bubble.
breaking news: bluesky invents integrations
https://bsky.social/about/blog/01-26-2026-whats-next-at-bluesky
An underrated genre of YTP/plunderphonics is the Break-in record. That is basically the OG style, predating modern YTP with almost half a century. Basically, it was a type of novelty record with an audio skit on it that used samples of popular music and other audio for comedic effect.
"The Flying Saucer" is prolly the best known example, but I was thinking about this because I saw this NASA parody (https://archive.org/details/Apollo13Parody/Apollo13Parody.mp3) making the rounds and people where fascinated because it pretty much have the exact same editing style and sense of humor as a modern youtube poop, though it predates the genre with some margin.
ugh okay I give up on Starcraft 2. the storytelling is really good but it was not made for someone like me. it gives me a lot of anxiety to play the later missions and it gets really really hard
@EverBeyondReach I love games like that tbh. I tried Steamworld Dig and for whatever reason it didn’t click for me, but I love most games that let me make progressively longer runs to gather resources, then spend those resources on upgrades for my resource-gathering. that’s such a satisfying gameplay loop
Swirl W@tch is actually a really cool concept for a stealth game. you basically pilot a spaceship to do submarine warfare on a gas giant
but unfortunately its stealth system is heavily based on the one in Metal Gear Solid 5 and it inherits a pretty serious problem from that game:
first of all, it’s very very easy to be seen by accident. it just takes a single wrong movement and it can happen in less than a second
then, once you’re seen, you might as well just run up to the enemies and let them kill you because there’s no way to salvage the situation. things are just going to cascade from there until you’re dead
the fail state of being seen feels terrible because it takes so long for your inevitable death to kick in. you can try to fight the enemies but they’ll just keep coming, and sooner or later you’re going to run out of ammo or be cornered. it’s kind of like, imagine if the “You Died” screen in Dark Souls took a full 3 minutes to go away and let you try again
pretty much all of the stealth games that I’ve played in the past have been like this too, but the thing is that in those games there’s a quicksave system, so you can just reload to before you were seen. in MGS5 and Swirl W@tch there is no way to quicksave at all
so yeah I think Swirl W@tch and MGS5 would be dramatically better games if they had quicksaves
the absolute worst thing in an automation game is when you have to unbuild and rebuild your factory just a few tiles to the side
this happens to me a lot in modded Minecraft and it was one of my biggest pain points in Factorio