@kasdeya this is something that's addressed both in Guild Wars (which is less of an MMO and more of a online RPG) and Guild Wars 2
Both have the same philosophy of horizontal progression, where the character and its gear are max level early on, and then the progression is made by learning to play, finding nice skill combinations, and stuff like that
In GW, there are skills you don't get before almost end game, but depending on your builds they can be less interesting than skills you start with
Even more, on the leveling part, GW2 made it so you get almost the same XP if you kill mobs or complete events from lower levels, as your character's level always gets scaled down to the zone's level
It's not perfect, but I think the philosophy of "make most of the content challenging regardless of your level" is pretty unique in the MMO genre
@kasdeya This is my problem with most leveling multiplayer games. If I start a game with friends, and then only some of us have time to grind throughout the week, the rest become a lot less useful on a team when they come back.
It's even worse when it's a game that's been around for a long time (ie WoW and Warframe) and someone who's played for 10 years wants to shotgun you through the main campaign. I wind up feeling lost the whole way through.
for context, I really like WoW but only as a singleplayer experience. I also like to do dungeons sometimes but the other players may as well be bots
if MMOs are designed primarily to be social experiences, then why have such strict tiers of progression? for example if I’m level 30 in WoW and I want to introduce my friend to the game, I can’t go into their level 1 zone and level with them. I’ll be massively over-leveled and we’ll both have a bad time
and even if we’re both at the level cap (which would require my friend to grind for at least a week, when they may not even like the game), we might have different tiers of raid gear - or maybe one of us doesn’t raid at all. so there will always be a power imbalance that makes things much less fun
the only thing that makes sense to me is that leveling is meant to be a solo activity, and you aren’t meant to bring your friends into the game. but instead you’re meant to reach the level cap and then join a guild, and make new friends that way. which, for me personally, is a very unappealing way to socialize
but imagine telling someone “hey do you want to try WoW with me? you just have to grind for 20 hours and then we can actually play together in-game!” like who would say yes to that
A while ago I posted about the legendary #Duralex glasses from France, and how the workers, facing possible bankruptcy, decided to turn it into a cooperative rather than accept being sold to investors that wanted to fire a third of the people. Well. They grew their revenue by 22% and plan to break even in 2027. They crowdfunded emergency funding, planned to be €5M which they had to stop when €20M was pledged within 48 hours. YES!
1/3
Once I saw a woman post her fursona. On her shirt, there was C64 assembly code that printed something like "hello". Helpfully, I explained her how I'd have written the same code. (I think my code was like one byte shorter, took the same amount of clock cycles and was much harder to read, defeating the purpose of having it on a shirt. I also didn't know C64 assembly, only generic 6502 assembly, so I had to look up the system call she used. Oh, and she was the founder of a large game hacking website.)
I went from “I don’t get this at all” to “oh it’s Empty Spaces. got it”
I thought the mech genre was just about big robots fighting. you’re telling me there are traumatized brainwashed combat dolls piloting those mechs?
Succubard's Library
boost to help me survive
It's tiiiiime! This is the longest book reading video to date, and it's finally done
Listen to it to scratch the Elder Scrolls autism itch or just to fall asleep to~
[The Great War]
https://www.youtube.com/watch?v=ijUhbKvbLog
If you like it and/or want to help me survive, ko-fi monthlies help me buy food for me and my cats and I appreciate every one a ton
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This recording was honestly frustrating as hell to get recorded because of environmental factors leading to somewhere between 30+ discarded takes, but it was worth it, and I can't wait until tomorrow comes so I can work on the next one
Thank you all for supporting me so far, and I hope you like the reading~
#Vtuber #ENVtuber #Bard #Games #Gaming #LGBTQ #Queer #Trans #TransFem #VoiceActing #Fantasy #Reading #Bookstodon #Books #ElderScrolls #Skyrim #Oblivion 
I’m starting to think that {keeping track of what’s happening in a story} takes significantly more effort for me than for the average person - which would explain a lot, like how AAA games can be something to casually enjoy instead of something that’s both mentally draining and a bit overwhelming
what makes a monster appealing is how frightening and dangerous/powerful they are - but if you introduce that to an allegory about a marginalized group then the allegory is going to have some Very Bad implications
that doesn’t stop me from wanting some empowerment-fantasy fiction where queers are powerful, scary monsters though lol
I’m still trying to figure out if there’s a way around this problem or if these two things are inherently incompatible
Demi-chan wa Kataritai uses “being a monster” as an allegory for various disabilities and I thought that it actually did a good job, although in order for that allegory to work they had to make the “monsters” disappointingly mundane and human
but I think that might be the only way for this type of allegory to work
X-Men and True Blood were both trying to do roughly this kind of thing and both of them ran into inherent problems with their allegories and the whole thing just got really messy and ham-handed in both cases
but also… magical queer people with superpowers 🥺