Many developers leave GZDoom due to leader conflicts and fork it into UZDoom https://www.gamingonlinux.com/2025/10/many-developers-leave-gzdoom-due-to-leader-conflicts-and-fork-it-into-uzdoom/
itās frustrating because
or this seems to be my experience anyway. Iām not sure if I can find a mentality to approach this from. I want to make things and express myself but at the same time I donāt want to waste spoons on something that I donāt enjoy
@ilobmirt thank you for the video! but yeah I think Iām going to give up for now tbh. I canāt really capture the things that Iām trying to trace. I enjoyed doing the pistol, even though a lot of parts looked terrible, but the P90 just isnāt fun. I feel out of my depth and I donāt want to spend the effort to learn when there are so many other things I could spend effort on instead - even ones where I feel in my element
@kasdeya My favorite part of fiction is when people with the ability to make things better actually do
to be clear, things will eventually be okay again. in fact they will eventually be better than they have ever been. historically the world has always had dark periods and after those dark periods have been periods of unprecedented improvement. and historically the world is always trending upwards if you flatten out the dips
itās just that weāre in a terrible dip right now and it doesnāt feel like everything is going to be okay. but it will, eventually
alternate reality fiction where everything is going to be okay
I could find a pixel art tutorial but that sounds like work and this was supposed to be fun. fuck art tbh
Iām trying to make a pixel art version of a P90 next but aaaa shading is so hard T_T Iām inventing art techniques from first principles and I donāt think Iām enjoying it lol
i don't care if em-dashes are "characteristic of AI," that's not gonna make me stop using them. i've used them since high school, when i first had a computer that could easily type them. i'm not gonna stop just cause some folks make stupid assumptions based on windows not having an easy way to type them
now just imagine if the game could dynamically raise or lower your level based on your performance to find the ideal difficulty to challenge you at every point in the game. and de-emphasize level in the UI so you donāt feel like youāre being punished by having it lowered. I think that would be perfect
one of the things that I think RPGs flounder at is making the player feel as if theyāre more powerful at level 20 than they were at level 1. if at first they were fighting level 1 tavern rats, but now theyāre fighting identical-looking level 20 sewer rats, then are they really getting stronger? and why canāt they fight the identical sewer rats at level 1?
World of Warcraft avoids this entire problem and I think thatās a very good idea
World of Warcraft doesnāt treat the player characterās level as how strong or experienced they are. instead, it treats it as āwhere in the difficulty curve of the game is the player right now? how much should I challenge them?ā. that means that characters actually get weaker the more they level up. when fighting the same enemies, the player character will have more trouble if theyāre a higher level. PCs also unlock more abilities by leveling up, which makes them more complex and difficult to play
and I think that thatās a very interesting approach, and actually a very good one. and itās strongly influenced my perspective on other RPGs because WoW is the RPG that Iāve connected most with out of anything (except maybe Skyrim, which does roughly the same thing). genuinely, I want to see more RPGs take this approach
I have a draft of a whole like 7-paragraph essay on this but Iām starting to think itās not worth it lol so just have the 2-paragraph version instead
solarpunk is a valid aesthetic, and Iām just happy that some kind of utopian scifi still exists on the margins of 2025 pop culture, but it never felt quite right to me because of its emphasis on nature and plants. keep those things away from me
it seems like a lot of people equate nature with mental health, as if being near plants can cure depression or something
but just to be clear, I donāt want nature anywhere near me. nature is gross, full of parasites and other horrible things, and oh yeah it was created by a ruthless amoral survive-at-any-cost process known as evolution. it presents serious dangers to me everywhere I encounter it and I also just donāt like it
my ideal living environment is a massive neon-lit Eclipse-Phase-esque cyberpunk city built on (or inside of) an asteroid. that looks like Mirrorās Edge during the day and Blade Runner at night
(actually, I hope that eventually we can even save every animal on Earth from nature. and instead just upload their minds into simulations designed to meet all of their needs perfectly and always give them something new/fun to do. even animals donāt deserve nature)
I feel like we need some sort of explicit distinguisher between types of FOSS:
1. Corporate FOSS: projects that directly serve the interests of a single corporation and is governed by that corporation, but the source code is freely available
2. Public/Community FOSS: projects that are intended to be both governed and used by a wide variety of different people. Usually characterized by actively trying to promote the project to potential users in some way (including 'community evangelism'), and by actively trying to attract contributors of some kind.
3. Personal FOSS: people's own projects that are essentially fully controlled by them personally, and written for their personal use, just the source code is shared freely for others to use if they want to. Usually few contributors, or may not even accept contributors at all.
All of these have wildly different characteristics and governance structures, and users should have different expectations of them, so it seems reasonable that we should be treating them as different things, even if they are all nominally "FOSS"? And it would probably be helpful for projects to explicitly declare which of these they are, too, to set the right expectations.
#FOSS #OpenSource
@emberquill omg are you talking about Hardcoded? that game intrigues me tbh - it sounds like I might really enjoy it or really hate it lol, depending on how much it emphasizes HCās helplessness and oppression. but I mostly just love that it exists and wish there were more queer lewd games like that
but yeah ugghh there are so many slop lewd games that are clearly aimed at cishet men who only need bouncy boobs and jiggly butts to get off. especially when theyāre attached to the most generic-porn-looking white girls imaginable
Iāve had such a hard time finding any lewd games that Iām interested in whatsoever. though Iāve come across the occasional gem they were always free for some reason (Lilithās Throne, Fleshcult, and one more thatās kinda like an RPG Maker game but I forget the name)
Is a device that performs some computation, but that is limited to subāTuring complete computation (e.g.: a four-function calculator, or a "pepper grinder" kind of adding machine) a computer?
@pharmafemboy same omgg T_T I canāt even get a job in this stupid country, let alone get a job to get a work visa to move to a different country
āif you donāt like America, leaveā
you mean this whole time I couldāve just left? oh phew I thought I was trapped here forever. thank you for showing me the light. Iāll become a citizen of the Netherlands immediately
I didnāt know that genies could be a kink until I started seeing it on Fedi but you know what? the power dynamic with a genie granting wishes is actually pretty hot
the genie is so much more powerful than the mortal and has all kinds of magic that they can use, which is already š„µ
but then, the mortal has to wish for things, which gives them some agency and control over what happens. so there can be this dynamic of starting off with cautious wishes, then getting increasingly lewd as their trust in the genie grows. and the genie getting more mischievous as they learn what their mistress/master likes but is too embarrassed to ask for
or maybe the genie knew all along, but is just easing their mistress/master into things, while also being playful and teasing in less and less subtle ways. enjoying the slow burn before they really start to ramp things up
idk that just sounds hot to me