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software tinkerer and aspiring rationalist. transhumanist and alterhuman

I try to be very careful about CWing things. sometimes I make mistakes but I want to make my posts as safe to read as possible

I sometimes post NSFW/kinky/lewd things behind CWs

I have very limited energy and am very shy so it might take me a long time to reply to messages sometimes, or I might not be able to reply at all. this is kind of an "output only" account for the most part, but I'm hopeful that I can change that over time

I sometimes use curly braces to {clearly show where a grammatical phrase begins and ends}, like that. you can think of them like parenthesis in code or math, except they operate on grammar instead

if you see me mention #GAGSProject that's this: https://cryptid.cafe/notice/AxJRZIJ0k4hAXnDCsq
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Liam @ GamingOnLinux šŸ§šŸŽ®

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In 2022, Ireland did something bold. It trusted its artists. 2000 creators received €325 a week, no strings attached. The result was more art, less anxiety, stronger communities, and even economic gains.

Now the program is permanent. Ireland becomes the first country to prove that supporting imagination pays off.

This is a vision of what a humane society can be. If we can trust artists to create, why not teachers, caregivers, or researchers?

Who will follow?

https://www.artnews.com/art-news/news/ireland-basic-income-artists-program-permanent-1234756981/

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it’s frustrating because

  • if you approach art from the perspective of wanting to get good enough to make good art, you’ll get discouraged early on because of how much time and effort it takes to get good (years and years)
  • if you approach it from the perspective of wanting to enjoy making art even if it’s bad, you’ll still get discouraged because you’ll flounder until you put time and effort into learning how to do stuff. and floundering isn’t fun, and neither is putting effort into learning how to do {something that may or may not be fun after you’ve learned how to do it}

or this seems to be my experience anyway. I’m not sure if I can find a mentality to approach this from. I want to make things and express myself but at the same time I don’t want to waste spoons on something that I don’t enjoy

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@ilobmirt thank you for the video! but yeah I think I’m going to give up for now tbh. I can’t really capture the things that I’m trying to trace. I enjoyed doing the pistol, even though a lot of parts looked terrible, but the P90 just isn’t fun. I feel out of my depth and I don’t want to spend the effort to learn when there are so many other things I could spend effort on instead - even ones where I feel in my element

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re: political, negative
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@kasdeya My favorite part of fiction is when people with the ability to make things better actually do

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re: political, negative
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to be clear, things will eventually be okay again. in fact they will eventually be better than they have ever been. historically the world has always had dark periods and after those dark periods have been periods of unprecedented improvement. and historically the world is always trending upwards if you flatten out the dips

it’s just that we’re in a terrible dip right now and it doesn’t feel like everything is going to be okay. but it will, eventually

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political, negative
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alternate reality fiction where everything is going to be okay

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I could find a pixel art tutorial but that sounds like work and this was supposed to be fun. fuck art tbh

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Edited 3 days ago

I’m trying to make a pixel art version of a P90 next but aaaa shading is so hard T_T I’m inventing art techniques from first principles and I don’t think I’m enjoying it lol

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Panda von' Karma šŸ”ž (Goddess)

Gaming diary
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Pac & Pal... I was surprised it was a sequel to Super Pac-Man vibe rather than original. Tho respect them experimenting still.

Good news: They've got a fun maze chase game this time
Bad news: It doesn't use Pac-Man elements much and maybe some things, like still same ghost AI, aren't helping it.

Could easily have been Namco's game about a tank or about a love between a boy and a girl. You press to shoot powerup anyway.

I do like BGM. A lot. So cool-calm...

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i don't care if em-dashes are "characteristic of AI," that's not gonna make me stop using them. i've used them since high school, when i first had a computer that could easily type them. i'm not gonna stop just cause some folks make stupid assumptions based on windows not having an easy way to type them

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Edited 4 days ago

If you live in California and haven't gotten your ballot for the November 4th special election call your elections office.
My husband got his ballot a week ago.
Mine never arrived.
I called today and was told that I had changed my address.
No I didn't.
I have been registered with the same address for 35 years.
Tomorrow, I will have to go to the elections office, in person, to complete an affidavit and cast a provisional ballot.
Hmmmm
Please boost.

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now just imagine if the game could dynamically raise or lower your level based on your performance to find the ideal difficulty to challenge you at every point in the game. and de-emphasize level in the UI so you don’t feel like you’re being punished by having it lowered. I think that would be perfect

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one of the things that I think RPGs flounder at is making the player feel as if they’re more powerful at level 20 than they were at level 1. if at first they were fighting level 1 tavern rats, but now they’re fighting identical-looking level 20 sewer rats, then are they really getting stronger? and why can’t they fight the identical sewer rats at level 1?

World of Warcraft avoids this entire problem and I think that’s a very good idea

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Edited 3 days ago

World of Warcraft doesn’t treat the player character’s level as how strong or experienced they are. instead, it treats it as ā€œwhere in the difficulty curve of the game is the player right now? how much should I challenge them?ā€. that means that characters actually get weaker the more they level up. when fighting the same enemies, the player character will have more trouble if they’re a higher level. PCs also unlock more abilities by leveling up, which makes them more complex and difficult to play

and I think that that’s a very interesting approach, and actually a very good one. and it’s strongly influenced my perspective on other RPGs because WoW is the RPG that I’ve connected most with out of anything (except maybe Skyrim, which does roughly the same thing). genuinely, I want to see more RPGs take this approach

I have a draft of a whole like 7-paragraph essay on this but I’m starting to think it’s not worth it lol so just have the 2-paragraph version instead

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solarpunk is a valid aesthetic, and I’m just happy that some kind of utopian scifi still exists on the margins of 2025 pop culture, but it never felt quite right to me because of its emphasis on nature and plants. keep those things away from me

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it seems like a lot of people equate nature with mental health, as if being near plants can cure depression or something

but just to be clear, I don’t want nature anywhere near me. nature is gross, full of parasites and other horrible things, and oh yeah it was created by a ruthless amoral survive-at-any-cost process known as evolution. it presents serious dangers to me everywhere I encounter it and I also just don’t like it

my ideal living environment is a massive neon-lit Eclipse-Phase-esque cyberpunk city built on (or inside of) an asteroid. that looks like Mirror’s Edge during the day and Blade Runner at night

(actually, I hope that eventually we can even save every animal on Earth from nature. and instead just upload their minds into simulations designed to meet all of their needs perfectly and always give them something new/fun to do. even animals don’t deserve nature)

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Sven Slootweg šŸ”œ eth0 ("still kinky and horny anyway")

Edited 4 days ago

I feel like we need some sort of explicit distinguisher between types of FOSS:

1. Corporate FOSS: projects that directly serve the interests of a single corporation and is governed by that corporation, but the source code is freely available
2. Public/Community FOSS: projects that are intended to be both governed and used by a wide variety of different people. Usually characterized by actively trying to promote the project to potential users in some way (including 'community evangelism'), and by actively trying to attract contributors of some kind.
3. Personal FOSS: people's own projects that are essentially fully controlled by them personally, and written for their personal use, just the source code is shared freely for others to use if they want to. Usually few contributors, or may not even accept contributors at all.

All of these have wildly different characteristics and governance structures, and users should have different expectations of them, so it seems reasonable that we should be treating them as different things, even if they are all nominally "FOSS"? And it would probably be helpful for projects to explicitly declare which of these they are, too, to set the right expectations.

#FOSS #OpenSource

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re: Vaguely NSFW, nonspecific NSFW games on Steam
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@emberquill omg are you talking about Hardcoded? that game intrigues me tbh - it sounds like I might really enjoy it or really hate it lol, depending on how much it emphasizes HC’s helplessness and oppression. but I mostly just love that it exists and wish there were more queer lewd games like that

but yeah ugghh there are so many slop lewd games that are clearly aimed at cishet men who only need bouncy boobs and jiggly butts to get off. especially when they’re attached to the most generic-porn-looking white girls imaginable

I’ve had such a hard time finding any lewd games that I’m interested in whatsoever. though I’ve come across the occasional gem they were always free for some reason (Lilith’s Throne, Fleshcult, and one more that’s kinda like an RPG Maker game but I forget the name)

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Cassandra is only carbon now

Is a device that performs some computation, but that is limited to sub–Turing complete computation (e.g.: a four-function calculator, or a "pepper grinder" kind of adding machine) a computer?

54% Yes
41% No
4% Other
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