Conversation
Edited 3 days ago

I’m trying to make a pixel art version of a P90 next but aaaa shading is so hard T_T I’m inventing art techniques from first principles and I don’t think I’m enjoying it lol

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I could find a pixel art tutorial but that sounds like work and this was supposed to be fun. fuck art tbh

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@kasdeya yeah, art is incredibly tough to work with and great art can take a boatload of time.

I imagine there's even a boatload of styles even within the pixel art genre. Then ofc, color dithering with a limited pallet to simulate shading.

As far as tutorials are concerned: this seems pretty neat:

https://youtu.be/eSqb6II3WMM?si=5Mvy-s7nQFN6teTi
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@ilobmirt thank you for the video! but yeah I think I’m going to give up for now tbh. I can’t really capture the things that I’m trying to trace. I enjoyed doing the pistol, even though a lot of parts looked terrible, but the P90 just isn’t fun. I feel out of my depth and I don’t want to spend the effort to learn when there are so many other things I could spend effort on instead - even ones where I feel in my element

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it’s frustrating because

  • if you approach art from the perspective of wanting to get good enough to make good art, you’ll get discouraged early on because of how much time and effort it takes to get good (years and years)
  • if you approach it from the perspective of wanting to enjoy making art even if it’s bad, you’ll still get discouraged because you’ll flounder until you put time and effort into learning how to do stuff. and floundering isn’t fun, and neither is putting effort into learning how to do {something that may or may not be fun after you’ve learned how to do it}

or this seems to be my experience anyway. I’m not sure if I can find a mentality to approach this from. I want to make things and express myself but at the same time I don’t want to waste spoons on something that I don’t enjoy

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