hey if any Fedi beings know about Windows #ReverseEngineering I’d love some advice or help!
I’m trying to figure out how the anti-save-scumming system for a game called Teleglitch works. here’s what I’ve figured out so far:
C:\Program Files (x86)\Steam\userdata\«some numbers»\«more numbers»\remoteC:\Program Files (x86)\Steam\steamapps\common\TeleglitchDME) (same thing - I made it into a git repo)anyway I would love some advice on what to try next. I’ve tried to summarize just the most important parts of what I know about Teleglitch’s behavior, but I can explain more if anyone is interested!
@kasdeya i think visual clarity is becoming increasingly devalued as indie/AA studios try to make their game stand out in the sea of saturation. on one hand, i appreciate that developers are valuing the impact of player action but i think there are other ways to do it that don’t sacrifice visual clarity. techniques like hitstop, exaggerated animations, and good audio design go a really long way in this department without flooding the screen with 76 simultaneous particle emitters.
i wonder if some of it isn’t also in line with the high-adrenaline gameplay that a lot of them are going for – i find that a game can sell a really impactful action if its given time to do so. i know it’s possible to do in a fast game though – for example, the ko effect in smash ultimate: sidechaining or lowering the game volume in combination with an animation with heavy anticipation and time slow/stop on impact with a pronounced sound effect. this same technique is used for the entire match but it’s much, much subtler until the (usually) very last hit.
@tempest to be honest I’m not sure how people are able to make sense of this, but games like this are very popular so I guess people are able to
I’m wondering if it might be a neurotype thing because I have difficulty processing novel information quickly as it is, and get easily overstimulated. so maybe others whose neurotypes let them process information quickly and handle more visual information at once would find this easy to play and understand what they’re seeing. maybe that’s what the difference is between me and those who like this kind of game
it definitely makes sense, too, that familiarity would help a lot. I’m not sure if {these games are especially unreadable to me, so I don’t play them} or if {these games are especially unreadable to me because I don’t play them}. it’s probably a mix of the two
but yeah I would love if games started adding the ability to tone down the visual effects. I haven’t seen that in a game yet AFAIK but it would definitely help me try a wider range of games than what I currently play
for reference, here’s a screenshot from Doom (1993) (the good one). notice how your eyes are instantly drawn to the zombie shotgunners and imps, because they’re the most relevant things for you to be looking at. notice how quickly and easily you can identify everything that’s happening in this picture just from a glance
maybe I’m biased because I’ve played a fuckton of Doom (1993) (the good one) but I think that the visual style of Doom (1993) (the good one) is very visually appealing, very stylish, and most importantly very very clear at a glance
I think a really good rule of thumb for too much juice is: pause the video at any frame and measure how long it takes for you to identify:
if you can’t tell all of these things almost instantaneously then the game is too juiced
when I call a game “over-juiced” this is the type of shit that I’m talking about
no other MMO I’ve tried has even come close to capturing everything that WoW did right. I took WoW for granted for a long time but trying other MMOs like Guild Wars 2 has shown me how incredibly well-designed so many different parts of WoW are by comparison (especially the combat system and the theming of every individual ability and how they all combine together in a way that’s mechanically and thematically satisfying)
someone should force Blizzard to make WoW free for everyone so that I can play it without supporting Blizzard
(I know private servers exist and I like Tauri but it’s not the same idk)
Big Hitters that aren't Square! Pick one
If you are in the US and have a post-2010 laptop that works* but which you're not using, please DM me with some info about it. There's a trans person in my network who needs a laptop and can do their own linux install.
* Short battery life or some broken USB ports are ok. Major dead components (or no USB at all) are too complicated to sort.
if you roll brussels sprouts in salted olive oil and put them in the oven on high heat until they get nice and brown, they are fucking delicious, very cheap to make, take basically zero effort, and they’re drastically healthier than my usual American poverty diet
just to clarify, here are some examples of what I mean when I talk about strong synergies:
normally that second passive would be worse than useless, but here it lets you completely melt high-health enemies because you deal damage based on a percentage instead of a fixed damage number
now you have a strong incentive to spec into items that inflict as much poison and/or burn as possible, as well as an incentive to make sure that each attack hits as many enemies as possible (damage doesn’t even matter anymore - just number of enemies hit), so that you can keep scaling poison and burn exponentially
I guess I really like when a game’s upgrades/passives become a puzzle of “how can I play into this ability to make it extremely overpowered?”
@shijikori ooh omg interesting! I did try Dome Keeper in the past but I didn’t like it for some reason - I can’t remember what that reason was though. maybe it had a time limit that stressed me out?
I actually haven’t heard of these others though! Roboquest actually looks like it might be pretty fun - I’m tempted to try the demo
PlateUp! also seems pretty fun to be honest. maybe a little too hectic for me but idk - I might give it a try too
me: English language can you give me they/them pronouns for referring to multiple non-people?
English language: to clearly indicate whether you’re talking about multiple people or multiple inanimate objects?
me: yeees
*actually uses them to refer to multiple it/its beings like a boss*
in the past I listened to a lot of story podcasts (audio dramas? idk the term) and they often started off nice and spooky and horror-y, but frequently they would just devolve into this kind of stuff which I couldn’t follow at all
admittedly, I am very very bad with names and I think that was a lot of the problem
this is how I feel listening to basically any plot involving intrigue
That Scene in a Christopher Nolan Film When You Give Up Trying to Follow the Story
@minmi aw thank you! to be honest I am curious about a few things if you don’t mind:
do you think it would be doable for me to get a data science / data engineering job as someone without a degree, but with a decent number of programming projects in my portfolio? one of them is actually a naive Bayes classifier that I wrote from scratch which I’m pretty proud of, and I think that is at least data science adjacent, right?
are there data science training programs that I could go through?
I guess I’m trying to figure out what I would need to do in order to be hireable in data science
@desea woahh omg I’ve never even heard of this game before but it’s so cute! I love it aesthetically
it’s also really innovative, as far as I can tell. bullet hells are not my genre at all but from what I understand they’re usually top-down shooters, instead of giving you more in-depth abilities like this. I briefly tried a bullet hell in the past and didn’t really like it at all, but I love managing my abilities in this game. it kinda feels like a simplified version of WoW combat
I played one game of the demo and died relatively early on. I had a hard time figuring out which areas I was supposed to avoid, which areas I was supposed to stay inside of, etc. - especially when they all started overlapping lol. but I definitely still had fun
in what I’ve seen of the demo so far though, none of the passives or upgrades seem to interact with each other - so I wouldn’t say that it’s doing the things that I like to see roguelites doing. but I wonder if I might start to see more strange and interesting passives/upgrades later in the game
also, I love that this game has co-op! I’ve been looking for a co-op game to play with friends
I think that I could really get into this game! I’m definitely going to keep my eye on it and I’ll probably get it once it goes on sale or once I have more money for games hehe. thanks for the recommendation!
@tempest ohh interesting! that explains why I didn’t encounter options that felt impactful - because I didn’t play for all that long and never really got into the social stuff, so I hadn’t unlocked them yet. I’m glad that the game does eventually give you interesting options though