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software tinkerer and aspiring rationalist. transhumanist and alterhuman

I try to be very careful about CWing things. sometimes I make mistakes but I want to make my posts as safe to read as possible

I sometimes post NSFW/kinky/lewd things behind CWs

I have very limited energy and am very shy so it might take me a long time to reply to messages sometimes, or I might not be able to reply at all. this is kind of an "output only" account for the most part, but I'm hopeful that I can change that over time

I sometimes use curly braces to {clearly show where a grammatical phrase begins and ends}, like that. you can think of them like parenthesis in code or math, except they operate on grammar instead

if you see me mention #GAGSProject that's this: https://cryptid.cafe/notice/AxJRZIJ0k4hAXnDCsq
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kubernetes

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shitpost
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petition to make NASA hide some Satanic symbols and reptoids and other weird shit on their mission patches from now on just to watch the conspiracy theorists lose their shit

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"she likes to snap peoples' necks between her thighs, and i'm not complaining"

- @kasdeya

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NSFW: Exposed Alien Mammaries šŸ‘½šŸ„„šŸ„„
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reminder to please uspol your shit

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@kasdeya Lisps are all pretty much built up out of basic building blocks of eval and lambda, so they start really small and are built up, which is one reason people like them.

Common Lisp was (as far as I understand it, given that it is older than I XD) an attempt to standardize various lisps and kinda take the best parts of all of them. So it's very complete and has a lot of options, and its pretty well thought out imo, but you have a ton of functions.

Scheme kinda went in the the other direction of trying to strip things down to essentials. I'm not super familar with it, but I know it is frequently used for learning about language design because it makes an effort to have a minimalistic base, which then gets sugar added to it. So that part sounds similar to what you were mentioning.

I have been meaning to read "Lisp in Small Pieces" to get a little more into how it all works, but have been focusing on other things lately instead.

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@Shivaekul ooh interesting! to be honest I don’t know much at all about the differences between the different kinds of Lisps. is Scheme {more designed around the idea of having a simple core language and building on top of that} than something like Common Lisp? I’m kinda curious how their philosophies are different if you don’t mind explaining

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ā€œkas you’re basically describing Lispā€

I do think that Lisp is trying to do what I want, but the problem with Lisp is that

  • its syntax is way too restrictive. that does make the core language extremely simple but at the cost of making Lisp code terrible to read (IMO)
  • my first impression of the module system is that it’s kludgy and awkward to work with and has a lot of unnecessarily complex behavior
  • also the documentation is… 😬
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Edited 1 month ago

I feel like my ideal programming language would be:

  • the simplest core language possible*, with thorough documentation of the exact behaviors of every aspect of the core language
  • on top of the core language, add enough syntactic sugar to be as convenient to use as Python
  • document all of the syntactic sugar by showing what the core language equivalent is
  • then add a full-featured standard library like Python’s

* simple to understand, but not necessarily simple to implement or mathematically simple. for example it is very easy to understand what 1 + 1 means when you see it in code, even though add(1, 1) could be considered ā€œsimplerā€ in terms of implementation

that way it would be a very expressive and nice-to-use language, but it would also have almost no magic whatsoever. you could learn the core language and then understand literally everything else in terms of the core language equivalent. so you wouldn’t have to memorize quirks of the module system or package.json semantics or edge cases of defining a class or anything else like that. becase as long as you know the core language and you know what your syntactic sugar is turning into, you would understand everything perfectly

also it should absolutely have Lua’s require() and dofile() functions because those are by far the most elegant module system I have ever seen

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just heard Any Austin describe Star Wars Battlefront 2 (2005) as ā€œfast-pacedā€. and the thing is, that is an accurate description of the gameplay. but also, please never use that phrase to describe one of my favorite games again

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@kasdeya Dreams of Another has not yet released but I’ve read that it’s expected to be 20€ or so for something genuinely weird and cool. Demo is out already

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@kasdeya don’t forget to also download the Still Alive mappack for Portal for even more puzzles to solve, also a fox can provide hints if needed neofox_floof fluffytail fluffytail

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emily, blinkenlight witch

went looking into how hard it'd be to make a custom linux locale like en_US but with reasonable date/time formats, and found that someone had already done it: https://xyne.dev/projects/locale-en_xx/

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I've gotten the sense that images are somehow considered more "real" that writing. Like, you're often allowed to write about things you're not allowed to depict visually, even though both depictions are equally fictional.

And I suspect that interactive media is in some ways considered more real than non-interactive media. There's been a lot of cases where controversy have erupted over something being depicted in a game that's being depicted in movies all the time and part of the reason seem to be that the interactivity makes you feel more culpable in what's happening, even if all you did was press a button.

(Though to be fair, it can be kind of hard to tell sometimes if people are mad at a video game because they feel like playing through something makes it feel too real in ways movies, despite generally being live action and historically showing at least a staged reality, don't... or if they are mad at a video game because they find the medium inherently frivolous and thus take issue with any serious topic being depicted in video games,)

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@kit love how neurotypicals run society under the assumption that we can all just casually wake up at 6am

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how do you think things are going in the alternate universe where instead of USB, we standardized on ethernet?

external peripherals plug in over ethernet, and just communicate over tcp/ip. usb hubs? you just use ethernet hubs. you recharge your phone and laptop and ebook over PoE.

There's PoE powerbanks and many people keep them in their purse/bag

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Edited 2 months ago
Hideous Destructor, talking about guns in video games
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something that #HideousDestructor does that I would love to see in more games with #milsim elements is that it’s stylized. the weapons are often quirky scifi tech that jams, cooks off, or has DRM that you have to work around. and that lets it contrive its mechanics for fun gameplay while still feeling verisimilar. for example I feel like in most milsims you’re forced to choose between a bunch of near-identical rifles that are meticulously based on real-world weapons. but in #HDest each weapon feels incredibly unique from every other weapon and each one has its own niche

the ZM66 is a piece of shit but it can pierce through armor, whereas the shotgun has incredibly plentiful ammo and is easy to aim but armor stops it dead. and even the shotgun itself has two firing modes, and both of them have interesting pros and cons (semi-auto can jam, which can throw off your firing rhythm, whereas pump-action is much slower but more consistent)

anyway idk I just want more stylized milsim-like games that have cool mechanics like that, instead of milsims that are set in beige-brown modern military land with super bland modern military tech

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for the price of the latest $70 microtransaction slop, you could buy:

  • $10: Terraria
  • $15: Hollow Knight
  • $15: Stardew Valley
  • $10: Star Wars Battlefront 2 (the old one. the good one)
  • $15: Bastion
  • $5: HOLE

and this is assuming that none of them are on sale, because a lot of these are frequently discounted by 50% or more

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#HideousDestructor is one of the deepest and most well-designed shooters I have ever experienced. I’ve been playing it for years and I’m still not tired of it, and it is completely free

meanwhile the new $70 Indiana Jones starts by forcing you to slog through 1-2 hours of forced story and then you get about 45 minutes’ worth of slapstick entertainment from beating up fascists and I had to stop playing after that because there was more forced story

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a $70 blockbuster AAA interactive movie PvP battle pass extravaganza will never, ever be able to compete with a $15 indie passion project

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