petition to make NASA hide some Satanic symbols and reptoids and other weird shit on their mission patches from now on just to watch the conspiracy theorists lose their shit
"she likes to snap peoples' necks between her thighs, and i'm not complaining"
- @kasdeya
I've started making a doujin-style comic! Hope you'll like it :D
#nude #erotic #nsfw #NSFWart #DigitalArt #MastoArt #Fediart #lewd #art #doujin #comic #alien #exhibitionism #bigtits #multiplegirls
@kasdeya Lisps are all pretty much built up out of basic building blocks of eval and lambda, so they start really small and are built up, which is one reason people like them.
Common Lisp was (as far as I understand it, given that it is older than I XD) an attempt to standardize various lisps and kinda take the best parts of all of them. So it's very complete and has a lot of options, and its pretty well thought out imo, but you have a ton of functions.
Scheme kinda went in the the other direction of trying to strip things down to essentials. I'm not super familar with it, but I know it is frequently used for learning about language design because it makes an effort to have a minimalistic base, which then gets sugar added to it. So that part sounds similar to what you were mentioning.
I have been meaning to read "Lisp in Small Pieces" to get a little more into how it all works, but have been focusing on other things lately instead.
@Shivaekul ooh interesting! to be honest I donāt know much at all about the differences between the different kinds of Lisps. is Scheme {more designed around the idea of having a simple core language and building on top of that} than something like Common Lisp? Iām kinda curious how their philosophies are different if you donāt mind explaining
ākas youāre basically describing Lispā
I do think that Lisp is trying to do what I want, but the problem with Lisp is that
I feel like my ideal programming language would be:
* simple to understand, but not necessarily simple to implement or mathematically simple. for example it is very easy to understand what 1 + 1 means when you see it in code, even though add(1, 1) could be considered āsimplerā in terms of implementation
that way it would be a very expressive and nice-to-use language, but it would also have almost no magic whatsoever. you could learn the core language and then understand literally everything else in terms of the core language equivalent. so you wouldnāt have to memorize quirks of the module system or package.json semantics or edge cases of defining a class or anything else like that. becase as long as you know the core language and you know what your syntactic sugar is turning into, you would understand everything perfectly
also it should absolutely have Luaās require() and dofile() functions because those are by far the most elegant module system I have ever seen
just heard Any Austin describe Star Wars Battlefront 2 (2005) as āfast-pacedā. and the thing is, that is an accurate description of the gameplay. but also, please never use that phrase to describe one of my favorite games again
@kasdeya Dreams of Another has not yet released but Iāve read that itās expected to be 20⬠or so for something genuinely weird and cool. Demo is out already
@kasdeya donāt forget to also download the Still Alive mappack for Portal for even more puzzles to solve, also a fox can provide hints if needed
went looking into how hard it'd be to make a custom linux locale like en_US but with reasonable date/time formats, and found that someone had already done it: https://xyne.dev/projects/locale-en_xx/
I've gotten the sense that images are somehow considered more "real" that writing. Like, you're often allowed to write about things you're not allowed to depict visually, even though both depictions are equally fictional.
And I suspect that interactive media is in some ways considered more real than non-interactive media. There's been a lot of cases where controversy have erupted over something being depicted in a game that's being depicted in movies all the time and part of the reason seem to be that the interactivity makes you feel more culpable in what's happening, even if all you did was press a button.
(Though to be fair, it can be kind of hard to tell sometimes if people are mad at a video game because they feel like playing through something makes it feel too real in ways movies, despite generally being live action and historically showing at least a staged reality, don't... or if they are mad at a video game because they find the medium inherently frivolous and thus take issue with any serious topic being depicted in video games,)
how do you think things are going in the alternate universe where instead of USB, we standardized on ethernet?
external peripherals plug in over ethernet, and just communicate over tcp/ip. usb hubs? you just use ethernet hubs. you recharge your phone and laptop and ebook over PoE.
There's PoE powerbanks and many people keep them in their purse/bag
something that #HideousDestructor does that I would love to see in more games with #milsim elements is that itās stylized. the weapons are often quirky scifi tech that jams, cooks off, or has DRM that you have to work around. and that lets it contrive its mechanics for fun gameplay while still feeling verisimilar. for example I feel like in most milsims youāre forced to choose between a bunch of near-identical rifles that are meticulously based on real-world weapons. but in #HDest each weapon feels incredibly unique from every other weapon and each one has its own niche
the ZM66 is a piece of shit but it can pierce through armor, whereas the shotgun has incredibly plentiful ammo and is easy to aim but armor stops it dead. and even the shotgun itself has two firing modes, and both of them have interesting pros and cons (semi-auto can jam, which can throw off your firing rhythm, whereas pump-action is much slower but more consistent)
anyway idk I just want more stylized milsim-like games that have cool mechanics like that, instead of milsims that are set in beige-brown modern military land with super bland modern military tech
for the price of the latest $70 microtransaction slop, you could buy:
and this is assuming that none of them are on sale, because a lot of these are frequently discounted by 50% or more
#HideousDestructor is one of the deepest and most well-designed shooters I have ever experienced. Iāve been playing it for years and Iām still not tired of it, and it is completely free
meanwhile the new $70 Indiana Jones starts by forcing you to slog through 1-2 hours of forced story and then you get about 45 minutesā worth of slapstick entertainment from beating up fascists and I had to stop playing after that because there was more forced story
a $70 blockbuster AAA interactive movie PvP battle pass extravaganza will never, ever be able to compete with a $15 indie passion project