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software tinkerer and aspiring rationalist. transhumanist and alterhuman

I try to be very careful about CWing things. sometimes I make mistakes but I want to make my posts as safe to read as possible

I sometimes post NSFW/kinky/lewd things behind CWs

I have very limited energy and am very shy so it might take me a long time to reply to messages sometimes, or I might not be able to reply at all. this is kind of an "output only" account for the most part, but I'm hopeful that I can change that over time

I sometimes use curly braces to {clearly show where a grammatical phrase begins and ends}, like that. you can think of them like parenthesis in code or math, except they operate on grammar instead

if you see me mention #GAGSProject that's this: https://cryptid.cafe/notice/AxJRZIJ0k4hAXnDCsq
spooky story from 4chan
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for (some) context

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Edited 4 months ago
kind of a subpost, dunking on the Nier games
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you know what? it doesn’t surprise me at all that the writer of the Nier games hates his job and feels no passion for his work. all that misery and angst really shines through in every moment of both games

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Flareon is…

31% A dog
12% A cat
43% A fox
12% Something else
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protesting strategy
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I’m not saying that this is or isn’t a good idea (I don’t know shit about #protest s, let’s be honest) but I thought this was an interesting concept and wanted to share it

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comic with implied animal death
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Edited 5 months ago

Minecraft modders be like “vanilla is so ugly” and then turn it into this

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Edited 5 months ago

me trial-and-erroring every permutation of generics and type annotations trying to find the one that will make the typescript transpiler okay with my code

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I made a dark theme for my akkoma instance! I had to cheat with userstyles a little bit but like 95% of this was made with the in-browser style editor that akkoma provides

I’m not totally happy with this - I think there are some places that have too much contrast, and some places that have too little, and a lot of the colors look washed-out to me. but I’m happy to finally have a dark theme that I (kinda) like for my home instance lol

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Edited 5 months ago
dragons being carnivores (it's fairly graphic)
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Edited 6 months ago

I just tried playing Prodeus recently and it made me realize that something I really value in a shooter is visual clarity. in Doom (1993) you can see like 3 pixels and know just based on the color palette that you’re looking at an imp. or you could see an item out of the corner of your eye and know immediately that it’s a red keycard. everything has not just a distinctive silhouette, but a distinctive color palette that pops from the background

a lot of modern shooters can’t do that (Prodeus included), because their priority is to look visually impressive instead of visually clear. they have all kinds of fancy shader effects, reflections, colored lighting, etc. and that adds way too much visual noise for the game to be able to clearly communicate what’s going on to the player

it reminds me of the difference between Halo 1 and Halo 1 Remastered, where the remastered version has more polygons and lighting effects but at the expense of a lot of visual clarity. another example that comes to mind is DoTA 2 vs. League of Legends

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Edited 6 months ago

I learned two new terms today! these things (first image) are called “slider buckles”, and they’re the plastic things that let you loosen or tighten the straps on E.G. a backpack

and these things (second image) are called “side squeeze buckles”

also, the way that side squeeze buckles lock together is called “indexing”. one half of the buckle “indexes” the other half - locking it in place

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