you know what? it doesn’t surprise me at all that the writer of the Nier games hates his job and feels no passion for his work. all that misery and angst really shines through in every moment of both games
Minecraft modders be like “vanilla is so ugly” and then turn it into this
me trial-and-erroring every permutation of generics and type annotations trying to find the one that will make the typescript transpiler okay with my code
I made a dark theme for my akkoma instance! I had to cheat with userstyles a little bit but like 95% of this was made with the in-browser style editor that akkoma provides
I’m not totally happy with this - I think there are some places that have too much contrast, and some places that have too little, and a lot of the colors look washed-out to me. but I’m happy to finally have a dark theme that I (kinda) like for my home instance lol
Argonians in #OblivionRemastered
I just tried playing Prodeus recently and it made me realize that something I really value in a shooter is visual clarity. in Doom (1993) you can see like 3 pixels and know just based on the color palette that you’re looking at an imp. or you could see an item out of the corner of your eye and know immediately that it’s a red keycard. everything has not just a distinctive silhouette, but a distinctive color palette that pops from the background
a lot of modern shooters can’t do that (Prodeus included), because their priority is to look visually impressive instead of visually clear. they have all kinds of fancy shader effects, reflections, colored lighting, etc. and that adds way too much visual noise for the game to be able to clearly communicate what’s going on to the player
it reminds me of the difference between Halo 1 and Halo 1 Remastered, where the remastered version has more polygons and lighting effects but at the expense of a lot of visual clarity. another example that comes to mind is DoTA 2 vs. League of Legends
I learned two new terms today! these things (first image) are called “slider buckles”, and they’re the plastic things that let you loosen or tighten the straps on E.G. a backpack
and these things (second image) are called “side squeeze buckles”
also, the way that side squeeze buckles lock together is called “indexing”. one half of the buckle “indexes” the other half - locking it in place