" @kirakira@furry.engineer pros of not being human: everything except
cons: how the fuck do i talk to humans
honestly we peaked as a society at doomguy x isabelle shipping
everything kinda fell off after that
Here's the finished piece! :3 It was a hell of a lot of work! I really love cubist artworks and want to improve my skills in this area. I'm very sure that there's still room for improvement. :3
@LunaDragofelis ugh, yeah. i was on ir and took it before bed which was nice for knocking me out, but i was groggy all day the next day. glad you’re not on it anymore 💜
dont like it
this is extremely a shoutout to everyone who has reached out to me today, thank u 💜
reminder that this is a really good time of the year to reach out to someone who struggles with the holidays. not for any reason other than to have a conversation, spend some time together, or to listen to how they’re feeling.
@kasdeya i guess if i had to answer “why do i use complicated solutions” it’s because the problem i’m trying to solve is complicated. when making a game, i’m not interested in solving how to make a render graph, or how to make camera which utilizes that render graph, or how to make a renderer which supports multiple cameras and multiple rendering stages. i want to make a game, not an audio system that can be used in a game, so i try to pick the right tool for the job. in some cases, the problem i’m trying to solve is trivial enough that writing it myself will be the best option, but sometimes the problem is so broad and complicated that trying to do it myself would simply result in me giving up