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of the @kitsunecafe@tech.lgbt notoriety

"what a fascinating yet quietly terrifying being neofox_pleading" @kirakira@furry.engineer

eli, vampire kitsune

Edited 5 months ago
bad joke
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@kasdeya only sometimes, depends on how i’m feeling blobcat_osuwari

there’s no arbitrary code execution though!

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eli, vampire kitsune

Edited 5 months ago

things always make more sense when 45° ⤵

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eli, vampire kitsune

well after a bit of hassle i have saving and loading working in my game \o/

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re: godot positive posting
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now if only godot had something like cinemachine, that’d set my tails a-waggin’

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eli, vampire kitsune

godot positive posting
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im not sure if i gave credit to godot for this, but the animation system is so so so much better than unity’s though. i actually really enjoy working with it and 3d stuff (more or less) in godot. i’m still trying to figure out how to precisely attach stuff to bones still, but once i get that i think i’ll have to say Godot’s 3d stuff is better than unity’s (at least, builtin stuff)

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re: more godot posting
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@foxysen ah yeah, that’s fair. bevy’s not ready (for me, anyway) and requires too much tooling to have all the stuff required to make the games i wanna make. i want to get a feel for the current state of engines so that i can make an informed decision about what i wanna use for the stuff i’m working on

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re: more godot posting
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re: more godot posting
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@foxysen nope

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re: more godot posting
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ah, in a similar vein, ClassDB, the “class information repository” for “every available class”, only stores engine classes. script/user classes are stored in ProjectSettings neofox_googly_shocked

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eli, vampire kitsune

Edited 5 months ago
re: more godot posting
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and while i’m thinking about types, i’m sure there’s a good reason but why are there so many special cases in the godot typeof keyword??? vector2, vector2i, vector3, vector3i, vector4, and vector4i are all entirely distinct from one another?? like, those things aren’t similar in the slightest??

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eli, vampire kitsune

Edited 5 months ago
more godot posting
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so now im trying to serialize/deserialize godot structures for my save/load system, and apparently

  • Object.get_class() -> String returns the builtin/native class name from which a class derives, not the name of the actual class
  • as of Godot 4.3, there is a Script.get_global_name() -> String which returns the class_name of a script!
  • … expect if it’s declared as an inner class, which still has no way to get its name

im

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actually i have like 5 artists i really want to commission neofox_melt_sob_heart

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@kasdeya oh yeah you definitely have. this one is my most recent from him but i have another somewhere on my backup drive of another char

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eli, vampire kitsune

i need to commission FEER again

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eli, vampire kitsune

Edited 5 months ago

@vivi neofox_pat_evil

ow

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eli, vampire kitsune

waking up after my third nap today “wow i think i’ve been asleep more than i’ve been awake for the past 3 days”

the melee announcer that lives in my head: A NEW RECORD!

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godspeed you! big animal

the

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