I was expecting that my Listerine mouthwash’s active ingredient was going to just be fluoride, but it’s much weirder and more interesting than that. its active ingredients are:
apparently all of these aren’t just flavorings - they also do kill bacteria if they’re in large enough concentrations (which they definitely are here because they burn lol. the instructions say to swish for 30 seconds but I can’t swish for more than maybe 10 seconds before the burning gets too intense for me)
I wonder if this means that an intense cough drop with eucalyptol, menthol, and xylitol instead of sugar would be good for one’s teeth in (more-or-less) the same way as Listerine mouthwash
The thing about neurodivergence representation is that if the character isn't a stereotype, people just sort of forget they are representation even though the show just went right out and said it.
Like, every so often I'm reminded of the fact that Rainbow Dash straight up has a learning disability, that isn't a headcannon or projection, the show has straight up said as much.
Back in 2019 when we put down fake grass carpet in our office meeting room, I suggested we write messages to the future on the floorboards. Now we’re moving to a new office the fake grass has been pulled up, revealing this message I wrote when I was struggling through the early stages of my transition.
Hey Past Kate,
It really did.
— your future self
ARGs might have the biggest ratio of people willing to watch a video about the story vs people willing to engage with the story in its original format.
I’m so tired of games making me engage with systems that boil down to:
I was going to type up a whole analysis of the item system in Deadlock but this is really what it boils down to. they:
don’t get me wrong - I really really like Deadlock. I think (or at least hope) it’s going to change how both MOBAs and hero shooters work from now on
but the item system feels like Valve prioritizing the sweaty hyper-competitive players over everyone else, and sabotaging the new player experience in the process. I’m sure it raises the skill ceiling but it also raises the skill floor and I think it’s much more worthwhile to have a low skill floor than a high skill ceiling
THIS.
I gonna save this to just post it every time one of those entitled FOSS-bros crosses my path.
If the only way for people to use a computer is to either become a developer yourself or suffer through exploitation by big corporations it isn't an individual failure of those people, it's an absolute failure of the FOSS / Linux community to build good software.
https://fireborn.mataroa.blog/blog/you-dont-own-the-word-freedom-a-full-burn-response-to-the-gnulinux-comment-that-tried-to-gatekeep-me-off-my-own-machine/
#Linux #Accessibility
it’s not the -
binary, but the
-
binary,
is the enby in the
-
system
GUI libraries be like, choose three:
for example Qt is cross-platform and accessible to screen-readers, and it wastes resources a bit but not too badly. but it’s an overcomplicated clusterfuck nightmare to actually use it for anything
Electron is cross-platform, accessible to screen readers, it doesn’t seem too overcomplicated unless you start installing 12,000 Node frameworks. but it eats RAM and CPU for breakfast
Tkinter is cross-platform and lightweight, it’s reasonably easy to use (despite the terrible documentation), but it doesn’t work with screen-readers
(aka kemona_halftau)
*native desktop client
electron
I’m learning Java (for College Reasons™) and it sucks exactly as much as I thought it would
the course requires me to use NetBeans and then it’s kinda just like “don’t even worry about the build process or the pom.xml files or the .tmcproject.yml files. just let the magic IDE do everything”
and that’s super uncomfy for me - I hate having aspects of the build process hidden from me like that. because if something breaks I won’t know how to fix it. and also I wouldn’t say that I “know Java” if I can only write Java code through an IDE. I want to be able to write and run Java code using only a JDK and a basic text editor
I think we should start systematically breaking into millionaire/billionaire CEO's and venture capitalists' and stockholders' houses in the middle of the night and slowly beat them to death in front of their families until every single person can afford to live (in minecraft)
This quote resonates... especially now.
Sometimes it feels like I'm existing in my own little silo for self-preservation.
not-so-fun fact: YouTube was originally intended as a dating site (“Tune In, Hook Up”) but then it pivoted to video hosting because the creators wanted to host non-consensual nudes of Janet Jackson
I’m ngl I’m surprised it didn’t turn into a porn site
Most transfems we know, seem to be some flavor of plural, and we are curious to see how common it is.
Feel free to boost, especially if you are a singlet, so it hopefully doesnt just stay in a bubble.
breaking news: bluesky invents integrations
https://bsky.social/about/blog/01-26-2026-whats-next-at-bluesky
An underrated genre of YTP/plunderphonics is the Break-in record. That is basically the OG style, predating modern YTP with almost half a century. Basically, it was a type of novelty record with an audio skit on it that used samples of popular music and other audio for comedic effect.
"The Flying Saucer" is prolly the best known example, but I was thinking about this because I saw this NASA parody (https://archive.org/details/Apollo13Parody/Apollo13Parody.mp3) making the rounds and people where fascinated because it pretty much have the exact same editing style and sense of humor as a modern youtube poop, though it predates the genre with some margin.
ugh okay I give up on Starcraft 2. the storytelling is really good but it was not made for someone like me. it gives me a lot of anxiety to play the later missions and it gets really really hard
Swirl W@tch is actually a really cool concept for a stealth game. you basically pilot a spaceship to do submarine warfare on a gas giant
but unfortunately its stealth system is heavily based on the one in Metal Gear Solid 5 and it inherits a pretty serious problem from that game:
first of all, it’s very very easy to be seen by accident. it just takes a single wrong movement and it can happen in less than a second
then, once you’re seen, you might as well just run up to the enemies and let them kill you because there’s no way to salvage the situation. things are just going to cascade from there until you’re dead
the fail state of being seen feels terrible because it takes so long for your inevitable death to kick in. you can try to fight the enemies but they’ll just keep coming, and sooner or later you’re going to run out of ammo or be cornered. it’s kind of like, imagine if the “You Died” screen in Dark Souls took a full 3 minutes to go away and let you try again
pretty much all of the stealth games that I’ve played in the past have been like this too, but the thing is that in those games there’s a quicksave system, so you can just reload to before you were seen. in MGS5 and Swirl W@tch there is no way to quicksave at all
so yeah I think Swirl W@tch and MGS5 would be dramatically better games if they had quicksaves
the absolute worst thing in an automation game is when you have to unbuild and rebuild your factory just a few tiles to the side
this happens to me a lot in modded Minecraft and it was one of my biggest pain points in Factorio