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Edited 1 month ago
video game violence mention
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Swirl W@tch is actually a really cool concept for a stealth game. you basically pilot a spaceship to do submarine warfare on a gas giant

but unfortunately its stealth system is heavily based on the one in Metal Gear Solid 5 and it inherits a pretty serious problem from that game:

  • first of all, it’s very very easy to be seen by accident. it just takes a single wrong movement and it can happen in less than a second

  • then, once you’re seen, you might as well just run up to the enemies and let them kill you because there’s no way to salvage the situation. things are just going to cascade from there until you’re dead

the fail state of being seen feels terrible because it takes so long for your inevitable death to kick in. you can try to fight the enemies but they’ll just keep coming, and sooner or later you’re going to run out of ammo or be cornered. it’s kind of like, imagine if the “You Died” screen in Dark Souls took a full 3 minutes to go away and let you try again

pretty much all of the stealth games that I’ve played in the past have been like this too, but the thing is that in those games there’s a quicksave system, so you can just reload to before you were seen. in MGS5 and Swirl W@tch there is no way to quicksave at all

so yeah I think Swirl W@tch and MGS5 would be dramatically better games if they had quicksaves

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