a pet peeve that I have is when a video game asks me to choose from a list of incredibly marginal upgrades. like “would you like 5% higher health or 5% higher damage?” we both know that 5% doesn’t matter. stop giving me decision fatigue for no reason
the autistic urge to select all of these games on my desktop and then press enter
anyway this is why I prefer roguelites without any kind of progression system, or at least a progression system that locks off very little content at the start. like let me get the crazy “shoot 2000% faster but do 1% damage” upgrade right at the start! I might regret it but it will be interesting and exciting and it will capture my interest
if a game has a progression system, it needs to do one of two things:
if it doesn’t start off very fun but you unlock the fun, then it needs to give me some idea of what the fun is going to be like once I unlock it. it needs to make me want to keep playing to get to the fun part
or, it can just start off fun and let me unlock different types of fun
a problem that I very frequently run into with roguelites is that they start out giving me only the blandest most insipid upgrades like “move 10% faster” or “attacks set enemies on fire” and I’m left wondering if I just need to unlock the interesting synergies or if the game just has no interesting synergies to unlock
this is especially a problem with roguelite deckbuilder games because those games entirely revolve around finding interesting synergies. but when I start playing them at the beginning I very often feel like there are no interesting synergies to be found
Slay the Spire comes to mind. I think it wanted to ease me into the complexity by having me gradually unlock more interesting cards through its roguelite progression but instead it left me wondering why anyone liked the game at all
same problem with Hades 1, to be honest
this vent inspired by this video
CWs: violence, blood, subjugation, death, sexualized character design
which does an anime thing that I fucking hate which is doing things to hurt me (killing a character and showing the other one enslaved and sent to die) and then going “haha just kidding there were actually no stakes in this story. we just manipulated you into feeling pain for funsies”
I just realized that the big climactic fight scene at the end of an action movie is meant to be cathartic - it’s meant to be releasing all the anxiety and pain and hatred and other emotions that the movie has been building up in the audience
it extremely doesn’t for me - it just increases those emotions even more and when the bad guy is defeated it’s like all of the intensity suddenly drops out with no real closure
because the thing is that those climactic fight scenes always emphasize how much of a struggle it is for the protagonist and how much they’re in danger and getting hurt. and I can’t feel catharsis while also worrying about their safety. like I love the first John Wick movie but I have to stop watching at the end because it’s just too much for me. it’s like it just twists the knife for no reason and then unceremoniously ends
I think that the reason magic in fantasy is so language-focused (spell scrolls, spellbooks, magical symbols, ofuda, etc.) is because a lot of our cultural concepts of magic come from a time when literacy rates were very low, and the concept of “someone can draw the state of their mind onto a piece of paper or a stone tablet, and others can interpret those magical symbols and gain that same state of mind” was incredibly foreign and possibly even frightening
and then of course those in power really liked that they were the only ones who could interpret the magic thought-symbols, and as the literacy rate went up they tried to maintain this type of control by learning dead languages like Latin and writing only in those. which is why, for example, the Catholic church relied/relies so heavily on Latin (because the common people can’t understand it - only those who are chosen by the Catholic hierarchy can)
also of course it was in the nobles’ best interests to maintain and expand the culture of “writing is magical and sacred”
Patreon just told me to “get the app for a better experience” on desktop
I’m sorry but there is absolutely nothing you can do to convince me that a shitty phone app on a shitty tiny touchscreen is better than my actual desktop computer with a mouse and keyboard
I got nerd sniped by Trickster so hard that I am actually considering adding a macro preprocessing system to my Trickster language DSL
so that instead of me hand-writing spells in my Trickster DSL and then hand-transcribing them into spellcircles, there would be a preprocessing layer that would then spit out a lower-level version of my DSL code for me to hand-transcribe
the best part about being a cryptid/yōkai is being able to play out fantasies specific to that identity. being bound by an ofuda and helpless to my captor or possessing another to toy with them and force them to feel/experience things which aren’t real
@foolishowl I cheated with Neovim lol. I made it so that <Leader>y copies the entire file into my clipboard (with :%y+) and <Leader>p pastes my clipboard into the current file (with "+p). and I have a few other mappings like that
i hate that i can’t use the root word of anything as its own word in english and have it make sense. if i get into a car cident, i want to change surance, pair my car, and celerate way
Element’s UI is so bad for replying to long-form messages that I literally just copy the message I’m replying to into Neovim instead and then paste it back into Element, because any time you scroll up or down in Element you might as well be going straight to Narnia
don't refer to me using my honorifics, refer to me using my horrorifics