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Weird bug where two “lesbians” (as I call them) are unable to approach each other for some reason
Trying to fix this asap
I am happy for everyone who’s enjoying the current wave of games but I would just like to say
uuuuuggggghhhhhhhhh
“so many good games came out this year”
*looks at the good games*
Gravity Circuit is free on Epic Games! it looks like it might be kinda fun so I thought I’d mention it
why is it always the women that are super far away that end up liking me ><
like, it's literally the farther away a woman is from me, the more likely it is that she'll like me
I’d love to meet at least one Fedi creature that lives nearby though. that would make this place drastically more liveable for me. then again it would take me like 3 months of mental preparation and getting comfortable with them online because yes that is genuinely how cripplingly shy I am
I keep wanting to post “hey are there any mutual aid groups in [my city]” or “does anyone know where to find cute transfemmes in [my city]” or etc. but I can’t because I don’t want to reveal where I live :/
rest assured it is a terrible place. one of the worst states America has to offer
current level of boredom: taking 90s pop songs i hear on the radio and gradually transforming them mentally into megalovania
@flesh I was thinking about adding some nuance to include games that can be beaten in like 30 minutes to 1 hour or so, where part of the point is to play them repeatedly. but I eventually decided against it lol
but yeah Hades is actually a great example! I only played for around 8(?) hours but I can totally see how getting the ending could require “beating the game” multiple times
years of exposure to storytelling media has taught me that giving a stranger control of my emotions through storytelling is Bad Actually
basically if you’re telling a story and you deliberately deny your audience closure at the end, no. bad. stop it
also don’t do whatever the fuck Inception was trying to do with its ending. I will complain about that ending for ten thousand years
don’t gate narrative closure behind multiple playthroughs of a game. it can be a nice bonus for dedicated fans to be able to unlock stuff by completing the game multiple times, but the first ending that players see should not feel like a bad ending or like it’s deliberately unsatisfying
this post inspired by Gato Roboto and Silent Hill Lowercase F
Since I get asked a lot about how I got into lockpicking, I figured I'd make a big ol' post about it.
Well, I have the nerdiest backstory for this skill.
So without further ado...
First, the setup:
I helped make 5th Ed. D&D.
I regularly played in a campaign with friends.
I often played some sort of lovable rogue.
I also roll natural 1s *way* too often.
This became a running joke in-game.
Next, the inciting event:
One day, after rolling a natural 1 and failing to pick a lock on a chest, setting off a trap, and then getting taken to death's door by said trap, I decided I was going to figure out how hard it would be to do IRL (with modern locks and homemade tools, which I figured would be *way* more difficult than medieval locks).
So, after game, I drove home, grabbed my kid, and said we're going to the hardware store for SCIENCE!
Now, somewhere in the back of my head was the notion that street sweeper bristles were suitable for making lockpicks (probably from reading the Anarchist's Cookbook, Poor Man's James Bond, or something like that as a little kid). So we looked in the gutters along our walk to the hardware store and managed to find two bristles by the time we got there. I bought like $50 worth of assorted locks, and we walked home.
Once home, I watched a YouTube video just to see what the tools they were using looked like, and then found a small file and some pliers, and made a simple lockpick and turning tool. Then I set to figuring out what the heck I was doing through trial and error.
By the end of the night, I'd opened all of the locks I bought (at least once), and I had my answer—a professional rogue with decent tools should succeed at picking most common medieval locks about as often as they succeed at tying their shoes.
Unbeknownst to me, I'd rolled my own natural 1 on my save vs. falling down the rabbit hole. So now, a decade later, I've taught at conferences, placed in tournaments, been sponsored by a security company, created (and eventually deleted) my own locksport YouTube channel, and have hundreds of locks in my bedroom. Over the years, I branched out to all sorts of locksport-adjacent skills, but picking is still my favorite, and I regularly teach new folx how to pick locks and improvise tools.
So that's it. That's how being a total nerd led me to discover what turned out to be one of my biggest passions in life—defeating other folx' security for fun.
Pictured: (left) my first turning tool, (right) my first lockpick.