@pork_soda that totally makes sense tbh. thankfully I’ve almost never had to work with compiled languages. I say “thankfully” because everything about compilation seems extremely painful to me lol. although makefiles definitely seem like the worst example because they are every bit as un-portable as a shell script but they also have even more terrible legacy behavior heaped on top
so uh… the entire American tech industry has shit itself and there are no longer any tech jobs at all, whatsoever. could anyone recommend a new career path for me? I am:
I’d really love to hear about any options that y’all know about
makefiles are the result of a drunken dare to make a programming environment worse than a shell script
anyway I submitted a github issue basically saying “hey this literally doesn’t work at all please help?” and hopefully someone will
of course the problem is with C compilation, because C compilation is one of the worst things to ever be inflicted on a computer
oh wow, uh… luarocks is so bad because it’s from 2006 and it doesn’t have many contributors and the creator sounds completely burned out. I kinda feel bad for complaining about it now, but I do want better for the Lua ecosystem
https://github.com/luarocks/luarocks/issues/1704#issuecomment-2675524836
I guess I should do an #introduction post, again, now that this instance is actually working and it's not looking like I'm gonna have to torch it and start over again, again.
Hello and welcome to my followers—745, so far, last I checked. Not nearly as many as some; a few more than I deserve, probably.
If you think you know me by some other name, you're probably right. I wouldn't say I'm exactly new to the #Fediverse, but I'm still newer than a lot of people who are likely to read this. I'll take any reasonable advice from anyone. This is the second #GotoSocial instance I've self-hosted on my own hardware. As of the exact moment I'm writing this, I'm in the process of of migrating from my account on the first one.
As far as software, I've been on #NixOS for a few years now, and #Qtile with the #Wayland backend for almost as long. #XMonad was my first #TilingWindowManager properly; tried #i3 before that, wasn't impressed. Give me #Vim at the very least, or preferably #Neovim. Current terminal emulator is #WezTerm.
GED in 2011 at the age of 17, no formal education beyond that.
I have #ADHD and #TouretteSyndrome, both diagnosed when I was 24.
Hobbies include but are not limited to collecting #rocks, watching and (and this is putting it charitably) reviewing #movies, and #unicycle.
I'm sure there's more; feel free to ask.
Thank you.
setting up luarocks on Windows is pure pain T_T
I’m pretty sure everything is working now, except it’s trying to use MSVC to compile things instead of MinGW and I get a cryptic ld error and ugh. I’ll figure that out tomorrow
@xYourEmoGFx @Trey I absolutely love those masks! did you make them or buy them? and also how/where?
Shoutout eggshell stickers from @municipaladhesives - this one has passed the angry manager test
U should get some or make your own!
OH:
$ cat Makefile
.PHONY: out
out:
@echo AWAWA...
$ make out
AWAWA...
Not suggesting anyone else do this, but I'm personally trying to be much more aware of how I use words that are basically marketing terms that have escaped containment. Words like "content" or "consume." Sometimes they're good words for referring to when business itself has escaped containment, but most of the time, it's me having internalized Art Cops into my brain, and I would like to not do that. So I don't.
@Kaution I loved HOLE! so this was a really really good suggestion - thank you! though unfortunately I’ve already played it
but also I don’t think I’ve heard of IcarusLives before! I’ll probably check out their channel when I get the energy because I always love Doom mods
@Kaution hm that’s true! I tried Ready or Not at one point but unfortunately I don’t think the difficulty is tuned for singleplayer at all, and it seems like the other two are only designed for multiplayer. so I guess I’d love to see more singleplayer games with milsim elements – especially if they’re more stylized than the typical milsim
“there’s no innovation left to make in the FPS space”
“FPSes are so oversaturated”
nono listen. mainstream FPSes have been stagnant for 15 years but there are also so many concepts left to explore. just look at Hideous Destructor and Receiver 2. either of those games could easily become entire spinoff genres but instead they’re left in obscurity while everyone is off making ultra-fast-paced PvP shooters and AAA interactive movie shooters, and indie devs are all making slight variations on the same boomer shooter formula
so simulation elements like in HDest and Receiver 2 are a completely untapped niche, but also consider the possibilities for open-ended imsim-y shooters with dynamic ludonarratives instead of scripted stories. like imagine an atmospheric open world survival shooter, like S.T.A.L.K.E.R. but without all of the forced story and scripted sections. I don’t know if I could name a good FPS that’s come out in the past 10 years that lets you open-endedly explore an open world at all
or even just… how about more singleplayer extraction shooters? I don’t think I could name a single one besides HOLE and HOLE was incredible
there’s also an entire middle ground between milsim shooters and arcadey shooters that feels totally unexplored to me. how about a brutal, gritty cyberpunk shooter with milsim elements? where you have to frantically administer first aid on yourself after being injured?
or what about Rainbow Six Siege gadgets in a singleplayer tactical shooter?
there are so. many. concepts and mechanics to explore. I don’t understand how people aren’t seeing that
my new programming language has no variables. because this language is incapable of storing any state information in any form, it easily fixes several of the most pernicious problems in computer science:
corrupted state is now impossible
there is no need for semaphores when multithreading
the problem of cache invalidation is solved because it’s no longer possible to cache anything
garbage collection is trivial: if you see data, garbage collect it
there is no need to distinguish between types of variables like “global” or “constant” and there isn’t even a need for complex concepts like namespaces or scoping
other languages have complex, confusing type systems - but my language sidesteps this problem by having no variables to store those types in!
entire classes of control structures are no longer needed. for example in this language a while loop’s condition must always evaluate to either true or false (after all, it can’t rely on any state information from elsewhere in the code) so it has been replaced with the forever loop - an inescapable infinite loop - which is obviously much cleaner and more elegant
code in this language is extremely easy to reason about because every line of code stands alone - disconnected from any context around it
this approach might be unfamiliar and even mind-boggling to users of less enlightened languages, but once you understand the genius of its design you will realize how objectively superior it is and how wrong you have been for trying to use any other kind of language
and this is how I feel when I see people acting smug about functional programming
I am so spoiled by LSPs tbh. I basically can’t write code in a language that doesn’t have really good LSP support. I’ve been thinking about learning Fennel but the lack of a stable LSP makes me not want to try it and yes I know how superficial that is lol
I just hate having to look up function signatures manually in the browser - plus LSPs catch all kinds of errors that would be hard to pin down otherwise (my Lua LSP actually warns me if I’m using a global variable because I forgot to add local which effectively fixes one of the biggest complaints I have about the language)
but also… Fennel has Lisp-style macros and that sounds so cooll! it doesn’t have a “proper” (IMO) pipe operator but I already know exactly how I would design a macro to add it to the language myself, and the fact that I can just… casually add a brand new language feature in potentially only like 10 lines of code is incredible
@kasdeya https://polyhaven.com/models (or other 3d model websites)
behold the ideal male body