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software tinkerer and aspiring rationalist. transhumanist and alterhuman

I try to be very careful about CWing things. sometimes I make mistakes but I want to make my posts as safe to read as possible

I sometimes post NSFW/kinky/lewd things behind CWs. this should go without saying but if you're a minor please do not interact with anything lewd/NSFW that I post

I have very limited energy and am very shy so it might take me a long time to reply to messages sometimes, or I might not be able to reply at all. this is kind of an "output only" account for the most part, but I'm hopeful that I can change that over time

I sometimes use curly braces to {clearly show where a grammatical phrase begins and ends}, like that. you can think of them like parenthesis in code or math, except they operate on grammar instead
Edited 11 months ago
dragons being carnivores (it's fairly graphic)
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Edited 1 year ago

I just tried playing Prodeus recently and it made me realize that something I really value in a shooter is visual clarity. in Doom (1993) you can see like 3 pixels and know just based on the color palette that you’re looking at an imp. or you could see an item out of the corner of your eye and know immediately that it’s a red keycard. everything has not just a distinctive silhouette, but a distinctive color palette that pops from the background

a lot of modern shooters can’t do that (Prodeus included), because their priority is to look visually impressive instead of visually clear. they have all kinds of fancy shader effects, reflections, colored lighting, etc. and that adds way too much visual noise for the game to be able to clearly communicate what’s going on to the player

it reminds me of the difference between Halo 1 and Halo 1 Remastered, where the remastered version has more polygons and lighting effects but at the expense of a lot of visual clarity. another example that comes to mind is DoTA 2 vs. League of Legends

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Edited 1 year ago

I learned two new terms today! these things (first image) are called “slider buckles”, and they’re the plastic things that let you loosen or tighten the straps on E.G. a backpack

and these things (second image) are called “side squeeze buckles”

also, the way that side squeeze buckles lock together is called “indexing”. one half of the buckle “indexes” the other half - locking it in place

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shitpost, not screen-reader friendly, violence
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me holding a gun to their head: WHICH DOOM MOTHERFUCKER WHICH DOOM

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three demos left to try! one of these isn’t a #NextFest demo but just something I’ve been meaning to try for a while anyway

also I wanted to say that Jitter looks really really fun if you’re an autistic scifi nerd like me. definitely recommend giving the demo a try

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it’s Steam #NextFest!

https://store.steampowered.com/sale/nextfest

I may have gotten a little carried away installing demos

if I like any of them, I’ll hopefully remember to post about that here! I’m especially excited to try Fellowship and White Knuckle

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mild body horror
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whenever I hear “the first bite you take is with your eyes” this is my immediate mental image

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lewd, kinky
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Edited 1 year ago

some PR guy for Doom: The Dark Ages: “and if you’re a long-time fan, then you’ll be proud to see [that] in a lot of ways, the feel of the game is really a return to form […] just like in the classic Doom games”

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Edited 1 year ago
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Edited 1 year ago
lewd game, shitpost
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hey wait a second this isn’t Cthulhu

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