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of the @kitsunecafe@tech.lgbt notoriety

"what a fascinating yet quietly terrifying being neofox_pleading" @kirakira@furry.engineer
"turbo queer" @kasdeya@cryptid.cafe
this is basically what I'm about
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@vivi its true its in the monster handbook

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Non-human entities can have a little break, as a treat

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eli (ˈe̝ːli), vampire kitsune

@kasdeya the way that i got past a lot of my personal insecurities about skill was surrounding myself in others that were trying to do the same thing. it helped expose me to a wide variety of different types of creativity at multiple “skill levels” which gave me a more realistic perspective on what it means to create or even to learn, i think. when making art and looking for inspiration, it was really discouraging to see nothing but elite artists who have been doing it their whole lives while i was trying to get started. . . but when i surrounded myself in artists nearer to my time investment into it, i felt a lot more comfortable and at home (and i learned a lot more that way)

as far as games: playing with friends is both infinitely more rewarding to me than playing alone, and often i start playing the same games at the same time (if its multiplayer, that is). what i’ve noticed is that the rate of learning is generally the same and the only different is how much time one puts into it.

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eli (ˈe̝ːli), vampire kitsune

@kasdeya i’m glad too; just imagine filthy frank era youtube but

wait no that’s pretty much it

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eli (ˈe̝ːli), vampire kitsune

also i’m beyond exhausted of this “everything is horrible and nothing is enjoyable” attitude everything seems to have. like yeah but god damn let me enjoy the videoed game

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eli (ˈe̝ːli), vampire kitsune

blender

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eli (ˈe̝ːli), vampire kitsune

2026 internet

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eli (ˈe̝ːli), vampire kitsune

@kasdeya oh! so math is the final stage of code golfing, got it!

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eli (ˈe̝ːli), vampire kitsune

fox that had a 5th grade understanding of math as it entered college

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@vivi pacman -R wlroots helped me a lot neofox_floof

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@fargate yeah, it makes sense that the conventions are probably pretty loosely followed, but i’m even thinking of like um… early linear algebra and really common symbols like t for time and α for angle/coefficient. it removes some of the cognitive load (at least for me) and adds a bit of context to the big string of character soup, i think

i’m sure it gets a lot less well-defined once one strays from early levels of math though neofox_floof_oh

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@monoidmusician hey i know that one !!!! neofox_floof

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eli (ˈe̝ːli), vampire kitsune

Edited 1 month ago

@eclairwolf yeah!! :3 if you’re open to play i’d love to send you an invite and see what you think about it! i don’t wanna pressure you to play a game you dont like though neofox_flop i dont really like playing with randoms either tbh

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@eclairwolf it’s a mix of hero shooter and moba but it’s definitely trending toward moba – lanes, creeps, farming, etc. i haven’t played too much but the character roles seem a lot less rigid and it seems like most characters can hold their own in a fight. there’s also a pretty big focus on movement which is a really welcome change from the RTS-like controls of most mobas. i guess it’s kinda like smite in that way? idk i really like it though, but i’m also the wrong creature to ask because i played a normal amount of dota

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eli (ˈe̝ːli), vampire kitsune

i think i would have learned math easier if my teachers had stopped telling me that “we’re using [x, Δ, α] for our variable here but it can be anything!” and let me know that there are actual conventions for which symbols are used

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