" @kirakira@furry.engineer
why do they call it "pure functional programming" instead of separating Church and state
an important aspect of ownership is being able to share it — if I can't share something w/ people I care about, it isn't really mine
@kasdeya oh, what, me?~ i have no idea what you’re talking about! i guess i’ll have to show you all of my outfits that look like that and you’ll have to tell me which one did it :3c
and then we can figure out that monster part together, too~
@eclairwolf yeah i was just reading that too, and wow. the timeline really sells how bad that interview process really is
It's official! The demo is ready!
Take a first look at Fluffy Memories, a (very) adult, furry, tile-matching memory game, featuring my art and my husband's music. And please share! 🥰
https://store.steampowered.com/app/3528950/Fluffy_Memories/
#gameDev #adultGame #screenshotSaturday #gameDemo #furryGame #furryArt #Steam
@SuperDicq @kasdeya i’m not sure what the argument is – i’m not advocating for doing it here because fedi generally has better tools for moderating this type of behavior. it had a purpose outside of your reply though – which was avoiding harassment.
@SuperDicq @kasdeya it’s easier to t*pe like this than to block 100 people jumping into your replies because they think its funny to brigade
@SuperDicq @kasdeya i can only speak for twitter, but there was another reason for that specific type of self-censorship where only certain letters were changed: avoiding harassment from people who would search controversial words to cause trouble in the replies. it was still legible to anyone who saw it on their timeline but much harder to find via search
things always make more sense when 45° ⤵
well after a bit of hassle i have saving and loading working in my game \o/
now if only godot had something like cinemachine, that’d set my tails a-waggin’
im not sure if i gave credit to godot for this, but the animation system is so so so much better than unity’s though. i actually really enjoy working with it and 3d stuff (more or less) in godot. i’m still trying to figure out how to precisely attach stuff to bones still, but once i get that i think i’ll have to say Godot’s 3d stuff is better than unity’s (at least, builtin stuff)
@foxysen ah yeah, that’s fair. bevy’s not ready (for me, anyway) and requires too much tooling to have all the stuff required to make the games i wanna make. i want to get a feel for the current state of engines so that i can make an informed decision about what i wanna use for the stuff i’m working on