" @kirakira@furry.engineer seriously? the toxic avenger, carpenter brut, lorn, and danger on the same fucking project????

i am also once again remembering the incredibly conflicted and ambivalent feelings i have for that game that well up each time i hear how incredible this soundtrack is
i am once again remembering how good the Furi (2016) OST is
You're fluffy, pettable and living in the forest? You may be a moss 
I absolutely loved the twisty convoluted battle-of-wits logic in Death Note (even though of course it would be very impractical in a real life battle of wits) and in theory I feel like Kaguya-sama’s comedy spin on it is actually really clever because it’s just as entertaining and it’s funny and it’s good satire. but omg as a former Gifted Kid™, it is way too real for me lol. I can’t watch it at all - it hurts
also I tried Code Geass because I had heard that it had similar battle of wits stuff as in Death Note, but the problem is that they handwave all of the clever stuff instead of showing how the characters are being clever. it’s just like “suddenly, Guy Protagonist has an army of mechs because he’s smart or something. don’t think about it”
strangely enough, I felt like No Game No Life (sexualized loli warning for that show btw) did a better job of giving me that same feeling of watching clever plots unfold, where I need to pause the video and think about things to be able to even follow it lol. I feel like the people who write NGNL are really nerdy about mathematically breaking down games using stuff like game theory and it shows and I’ve learned (and then probably forgotten) lots of cool stuff from that show
@vivi i find myself wanting to reach for classes in Javascript as thin wrappers, but it’s really hard to unwrap them. valueOf() works implicitly when doing an operation with another primitive, but that’s often not enough. rust can kinda do this with stuff like the newtype pattern with impl AsRef and From/Into. that generally does what i want
as a specific use case that i have right now, i’d love to wrap WebGL/WebGPU stuff in helper classes for myself and be able to pass them around as if they were their inner values, but also give myself a way to deal with them in fewer than 716 calls to do a single useful thing
@vivi i haven’t read all of this documentation yet (and i’m also not super familiar with kotlin) but this actually seems perfect! the idea of a lightweight wrapper class to provide domain specific context / methods / computed values (and maybe even share the same identity as the inner value, or be easily coercible) is ideal
i think the idea of a wrapper class should have more first class support in languages
inheritance: hey, i-
no
oh to love racing games and being anti car at the same time…
i wish graceful failure was a more common software philosophy
tried to install a new akkoma frontend and now it’s borked and won’t show me any 
baps your face with my many tails as you try to walk behind me