also yes, i am using "attention all units" as a replacement for "ladies and gentlemen"
✅ it sounds funny
✅ it attracts attention much better than some boring ass phrase from centuries ago
✅ not only it includes enbies and agenders, it also includes robots
✅ it makes you feel like you're in some action film
I’m going to nail this Steam review to the doors of every AAA studio like a modern Martin Luther
despite the… interesting choice of name, I highly recommend HOLE if a tense, surreal, almost horror-themed tactical (ish) singleplayer extraction shooter sounds fun. it’s only $5 USD and I got 12 hours of enjoyment out of it as someone who is very picky about shooters
robot: object and not a person, wants to be referred to in 3pp
also robot: personifies all the objects it interacts with
aaaa Jonathan Ferguson did a video on Receiver 2! and the video shows stuff that I didn’t even know that you could do in the game!
want to feel old? the sacking of Rome happened closer to the release of Shrek (2001) than it did to today
Yahtzee Croshaw perfectly summing up how I feel about skill trees
CWs: video game violence, general crassness, sexual references
they should make a game about punching fascists that isn’t a 182 GB interactive movie
exercise is a trick by physical therapists to give you more injuries for them to heal
I just made a few improvements to #GAGSProject! they’re really just small UI things to hopefully make it clearer how GAGS works - like how to find the blacklist textbox and what the tabs in the search results do
my next project is going to be much bigger though: currently GAGS will only fetch the first 100 results when you search for something, because it has to fetch all of the results right away and that’s really slow (this is before it does the gender filtering btw)
but, I think there might be a way for me to lazily fetch results as you click “next page” instead. I have two different ideas for how to do this and I’m going to see if I can make either of them work. if so, GAGS should theoretically be able to fetch as many results as you want and it shouldn’t even be any slower than its current behavior
ur website is dogshit if i cant right click/middle click a button or link to open the page it goes to
I respect OOP for creating the concept of classes and objects. that’s a very powerful abstraction that I use all the time in Python
but I do not understand how anyone can get anything done in a pure OOP language like Java or C#, or even what they were trying to accomplish by designing those languages Like That
most of my favourite music is metal, but anytime i look for more i just don't rly fw most of it 
looking at some python code and going "ugh, this was written by a java programmer"
YOU DON'T NEED THIS MANY CLASSES, MAN!
I hate how people conflate {not engaging with the symbolism of a piece of art} with {being unable to engage with the symbolism} and then conflate that with {being too unintelligent to learn how to engage with symbolism in art}
like bitch I simply Do Not Care. for example as far as I’m concerned the unicorn parts of Blade Runner are atmospheric but otherwise pointless filler, and I would enjoy the movie less if I tried to analyze them any further than that
I make the conscious decision to not engage with symbolism 95% of the time because not only do I Not Care but it would actively distract me from the aspects of the art that I do like: the worldbuilding, all of the little details in the props and sets, and the questions being asked by the story (like: are replicants amoral? do they have alien emotions that give them alien morality? or do they have the same emotions as humans but simply not express them openly?) and that is way cooler to me than whatever an origami unicorn “represents” in someone’s mind
psa for those on accounts marked as a bot but aren’t actually automated : Don’t enable that
enabling it just for the fancy bot tag and icon actually messes with a lot of things with your account , such as :
I will never understand why most people don’t like healing in hero shooters. most healer characters in hero shooters seem designed as damage dealers who can also offhandedly heal - with the idea (I think?) being that players don’t “have to” spend too much time healing instead of attacking the enemy team
but I always loved Furia in Paladins, for example, because you can literally just heal as her and you don’t have to attack the enemies at all (unless you suddenly have to defend yourself). healing is great because you get to feel like you’re helping your team and saving them from death. you get this sense of managing the chaos of battle as you prioritize who to help and try to time your heals just right to keep everyone alive
but of course whenever randoms are playing as healer, they just play them like it’s another DPS lol. which really sucks when you’re the tank
which, tbh I also really like to play as a tank (it feels really nice to protect the team) but not when the healer is played by a random who’s just going to go off and try to get kills
wow - I officially can’t play FFXIV even if I wanted to. I just tried to log into my trial account (after I finally found the hidden FFXIV download link on their terrible website) and got this screen
so I guess for some reason Square Enix has decided that my free trial is over, even though it’s supposed to last an unlimited amount of time
I just found this GMTK video and it’s about a difference that I’ve been trying to get at for a while, but never really found a good vocabulary for
what they call “explicit choices” are what I’ve been calling “Bioware choices”: where the game beats you over the head with the fact that you’re making a choice, and gives you a menu where you choose an option from an exhaustive list
although I’m not totally happy with the term “invisible choices” for the opposite - where you choose through gameplay mechanics instead of through a menu. because even in some of the examples given, the “invisible choices” can be very visible. you may not know every option available to you, but you’re often at least made aware that there’s a choice to be made. I think a better term might be “choice through gameplay” because you use the existing gameplay mechanics to “choose” what happens next
and in the case where it’s more of a tense situation with lasting consequences for failure, instead of a “choice” exactly, a good term might be “fail-forward game design” - named after the concept of failing forward in TTRPGs