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software tinkerer and aspiring rationalist. transhumanist and alterhuman

I try to be very careful about CWing things. sometimes I make mistakes but I want to make my posts as safe to read as possible

I sometimes post NSFW/kinky/lewd things behind CWs. this should go without saying but if you're a minor please do not interact with anything lewd/NSFW that I post

I have very limited energy and am very shy so it might take me a long time to reply to messages sometimes, or I might not be able to reply at all. this is kind of an "output only" account for the most part, but I'm hopeful that I can change that over time

I sometimes use curly braces to {clearly show where a grammatical phrase begins and ends}, like that. you can think of them like parenthesis in code or math, except they operate on grammar instead
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tech, semi shitpost
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because I’m the kind of nerd who thinks this kind of shit is fun 😃

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Hey cis people: instead of going "ohhh woooow you people are soooooo braaave" while forgetting to cancel your HBO Max subscription or whatever, why not participate in today's most delicious of festivities?

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wow apparently Naughty Dog made a lot of their games in #Lisp, and only switched away from it because of pressure from Sony

https://franz.com/success/customer_apps/animation_graphics/naughtydog.lhtml

https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp

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trans_trans_symbol​ Happy Trans Day of Visibility to all of my trans siblings! I'm happy to say that if you're reading this, you made it another year, and I'm so proud of you! blue_heart_sparkle

#trans #transdayofvisibility

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Octavia Con Amore pink_moon_and_stars Succubard's Library

cwboost - mutual aid
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Edited 20 days ago

In the spirit of trans visibility, I'm gonna go ahead and plug my ongoing project to document as many pre-2010 games as possible that had a trans person on the dev team. You might be surprised by what's on there, especially if you weren't expecting the likes of Lunar Lander, Um Jammer Lammy, GTA Advance, and even Spacewar to make an appearance

https://dotmaetrix.neocities.org/classictranslist

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@apzpins I know almost nothing about pinball but it almost sounds like you’re saying that tilting/moving the pinball machine is actually okay as long as it isn’t enough to trigger the sensors? if so that sounds like a super interesting part of pinball culture

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There's this certain hubris to a lot of commentary about every time something I post goes a bit viral. The most typical comment is seeing some mechanism and commenting on how stupid it is because the commenter's tech bro expertise would have replaced it with a one cent part. This is what happened with the tilt sensor video where I compared 70s and 2020s tilt sensors.

People were fist fighting each other to tell that it should be replaced with a MEMS sensor. I tried to explain the issue to some, as in the deeper soul of the game there are some things that have always remained no matter how much the technology has progressed. One obvious is the purely mechanical playfield and a ball, which to this day have not been simulated anywhere near satisfactory level. This other example is the tilt sensor, which many just see as momentary switch and completely miss that it actually keeps its momentum and forces the player to "cool it off" after some noticeably strong save move. So, it'd require simulating all that movement, not just the "indicate if the game was pushed beyond this force" information alone. It's also always "simple", but I see no one actually implementing it.

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@Owlor according to Fallout 2, the normal number is between 0 and 1 inclusive

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“The game is about hope, and the game is about seeking change. Hope can only exist in desperate, terrible circumstances. You don’t need hope when things are going well. You don’t need hope when stuff is working.”
- Designer @commutingcrow on Girl By Moonlight
https://evilhat.com/product-tag/core-forged/

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@0x4d6165 The deal I'd like to make with people who hate opera is I'd like them to watch either 'Porgy and Bess' or anything by Gilbert and Sullivan and if they still don't like opera after that, fair, but at least check those out before writing it off.

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Ever wonder why vi uses hjkl for movement?

It's not arbitrary—it's hardware history. The ADM-3A terminal had arrows printed directly on those keys.

ESC was also where Tab is now. Vi wasn't designed for ergonomics, it was designed for the keyboard that existed.

http://www.slackware.com/~r1w1s1/nvi.html#_curiosities


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@kit this is definitely a dark, emotional cyberpunk story of some kind (but at first I thought it was a computer security textbook lol)

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@leinna @winter woahh that is fucking wild but I think it at least kinda makes sense?

like if you’re freefalling, it feels like you’re weightless because presumably you’re accelerating downwards in a way that perfectly counteracts the upwards acceleration of gravity

so is it acceleration that causes time dilation, and not speed? I thought it was speed but I might be wrong

this was a really interesting read btw! and thanks for explaining this

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@kasdeya @winter Yes the acceleration thing is pretty interesting. First of all yes gravity is a form of acceleration, since if you drop a ball it accelerates towards the ground, at 1g. If you are in an elevator that is moving upwards, it feels like gravity is increased right? Thats cause the elevator is also accelerating. So can you tell if what you are experiencing is accelerating upwards, or gravity? Well actually no you cant!!
That is the equivalence principle, which says that you cannot distinguish between being accelerated at 1g, or being affected by a gravitational field at 1g. Like say you are in space, and your spaceship accelerates at 1g, you would be pushed in the opposite direction of where you were moving right? This is indistinguishable from gravity!!

So following that, if we cant distinguish between gravity and acceleration, the same effects that change time should apply to both. Which means that even if you are still, since you experience the acceleration from the planet your time will change exactly as if you were moving on a spaceship accelerating at the rate of gravity.

And this would allow you to time travel by both methods, either you accelerate really fast, or you go near a massive body. However you can only travel into the future, so you have to be careful about that :3
Sry for long text I find this really cool
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@leinna @winter gravity is a form of acceleration? omg that’s so weird. but pretty cool! I guess that means that if you could survive being in a really strong gravity well somehow, you could time travel hehe

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@winter woahh that doesn’t make any sense at all to me but is very cool

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Edited 21 days ago
venty about life in general
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they should invent a type of reality where you can set a goal, and then make gradual daily progress toward that goal, and then accomplish that goal in a reasonable timeframe. kinda like a video game except it’s real

that would be way better than just kinda fucking around for your whole life hoping things will improve through sheer luck because there’s nothing you can do

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