because I’m the kind of nerd who thinks this kind of shit is fun 😃
Hey cis people: instead of going "ohhh woooow you people are soooooo braaave" while forgetting to cancel your HBO Max subscription or whatever, why not participate in today's most delicious of festivities?
wow apparently Naughty Dog made a lot of their games in #Lisp, and only switched away from it because of pressure from Sony
https://franz.com/success/customer_apps/animation_graphics/naughtydog.lhtml
Happy Trans Day of Visibility to all of my trans siblings! I'm happy to say that if you're reading this, you made it another year, and I'm so proud of you!
Succubard's Library
In the spirit of trans visibility, I'm gonna go ahead and plug my ongoing project to document as many pre-2010 games as possible that had a trans person on the dev team. You might be surprised by what's on there, especially if you weren't expecting the likes of Lunar Lander, Um Jammer Lammy, GTA Advance, and even Spacewar to make an appearance
Major French consumer group sue Ubisoft over always-online game shutdowns with the backing of Stop Killing Games - https://www.rockpapershotgun.com/major-french-consumer-group-sue-ubisoft-over-always-online-game-shutdowns-with-the-backing-of-stop-killing-games #MultiplayerCooperative #MultiplayerCompetitive #UbisoftEntertainment #UbisoftReflections #StopKillingGames #ActionAdventure #SinglePlayer #Thirdperson #Firstperson #AsoboStudio #IvoryTower #TheCrew #Xbox360 #Ubisoft #XboxOne #Racing #PS4
There's this certain hubris to a lot of commentary about #pinball every time something I post goes a bit viral. The most typical comment is seeing some mechanism and commenting on how stupid it is because the commenter's tech bro expertise would have replaced it with a one cent part. This is what happened with the tilt sensor video where I compared 70s and 2020s tilt sensors.
People were fist fighting each other to tell that it should be replaced with a MEMS sensor. I tried to explain the issue to some, as in the deeper soul of the game there are some things that have always remained no matter how much the technology has progressed. One obvious is the purely mechanical playfield and a ball, which to this day have not been simulated anywhere near satisfactory level. This other example is the tilt sensor, which many just see as momentary switch and completely miss that it actually keeps its momentum and forces the player to "cool it off" after some noticeably strong save move. So, it'd require simulating all that movement, not just the "indicate if the game was pushed beyond this force" information alone. It's also always "simple", but I see no one actually implementing it.
“The game is about hope, and the game is about seeking change. Hope can only exist in desperate, terrible circumstances. You don’t need hope when things are going well. You don’t need hope when stuff is working.”
- #ttrpg Designer @commutingcrow on Girl By Moonlight
https://evilhat.com/product-tag/core-forged/
@0x4d6165 The deal I'd like to make with people who hate opera is I'd like them to watch either 'Porgy and Bess' or anything by Gilbert and Sullivan and if they still don't like opera after that, fair, but at least check those out before writing it off.
@leinna @winter woahh that is fucking wild but I think it at least kinda makes sense?
like if you’re freefalling, it feels like you’re weightless because presumably you’re accelerating downwards in a way that perfectly counteracts the upwards acceleration of gravity
so is it acceleration that causes time dilation, and not speed? I thought it was speed but I might be wrong
this was a really interesting read btw! and thanks for explaining this
they should invent a type of reality where you can set a goal, and then make gradual daily progress toward that goal, and then accomplish that goal in a reasonable timeframe. kinda like a video game except it’s real
that would be way better than just kinda fucking around for your whole life hoping things will improve through sheer luck because there’s nothing you can do