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software tinkerer and aspiring rationalist. transhumanist and alterhuman

I have strong opinions about #Lisp but love S-expressions. I also have strong opinions about video games, TTRPGs, software, and programming in general and I post about them a lot

I like to use curly braces to {group words together} to make my sentences easier to parse. for example, try reading the garden path sentence "the complex houses married and single soldiers and their families", and now try reading it with curly braces: "{the complex} houses {married and single soldiers and their families}"

I try to thoroughly CW anything that I post or boost which might be triggering, or just cause strong emotions like outrage or fear. sometimes I make mistakes but I want to make my posts as safe to read as possible. I even CW when I'm {complaining about} or {making fun of} something in case you don't want to hear a stranger criticize something you love

replying to messages is very energy-intensive for me, so I may not reply to certain messages at all, or it may take me a long time. DMs are especially hard
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At the job interview: “What do you bring to this company?”
Me: “I’m fops neofox_floof_happy
Them: “Okay but what about your skills?”
Me: “I’m fops neofox_floof_happy

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called against in with local labor and community support

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Edited 3 months ago

FediverseTV
It will make you smart.
It will make you funny.

A slushfund of the best videos and you can add your own picks with the invite link. It keeps growing every day.

Sort by "newest" to see the latest additions.

https://www.youtube.com/playlist?list=PLTh3hv32NLhrPBgOXrUgwp6BQaC94lt9n&jct=rzvgLmETlwUMZiz6bVZrTA

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Octavia Con Amore pink_moon_and_stars Succubard's Library

Edited 3 months ago
cw-boost: (urgent, actionable) uspol, ICE & BlueSky, fedi-bs bridge
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functional blindness is weird
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functional blindness is so weird as a concept. like, my left eye can see! it’s busted as fuck, don’t get me wrong, it’s about as farsighted as it’s possible to be, but it does have some shitty vision! signals are actually reaching the visual cortex!!

but my brain was like “nah pal it’s shite, we’re just going to use your right eye and turn that left one off! unless you close your right eye, I guess, but that is going to HURT for more than a few seconds and also your brain will try to use your closed right eye anyway so the back of your right eyelid will be superimposed on everything”

and then I put on a VR headset and my brain goes “oh fuck this visual input doesn’t make sense unless we use the left eye signals too, uh… okay cool I guess we turn it back on so we can play Beat Saber”

and THEN, off comes the headset and the brain is like “oh hey! actually there’s some useful input coming in from the left here! keep it going I guess!”

and I was sitting there in my parents’ dining room poking a chair and crying because I COULD SEE DEPTH for the first time in my life

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@november yess I love Subnautica’s air system! I tried playing that game in the past but I had hunger/thirst turned on and I felt kind of aimless and got bored, but I wonder if I’d feel differently with hunger/thirst turned off

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@CIMB4 omg really? I’d be curious to hear about some of them because I didn’t know that was a thing at all

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@andyeff I love that Valheim tried this tbh. the game never really called out to me to be played but I was always kind of curious about it for this mechanic in particular, because it seems like a fantastic way to implement eating in a game

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@fargate oohh thank you for the ping! this is such a cool character design and I’m ngl he’s pretty hot too. I also love the design of his demonic-looking tattoo

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Character art, non-explicit nudity
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Another one for the collection! Again a work of Dreaming Ghostfire, this time my one (1) properly furry character. A sheep is he, with the Guilty Gear inspiration shining through quite obviously.

Fun fact, the leaf hornament is a gift from one of his first partners in RP sense. Since said partner was quite instrumental in making this character actually be something, I figured including a gift from them was only right.

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@sudo_EatPant ooh I love that! there’s a survival-horror game that does a similar thing called Frostbite: Deadly Climate where the meter running down is heat, but early on you unlock an infinite source of heat (a room with a space heater) and you can always return there to warm up again - which creates some really satisfying cycles of tension and relief as you slowly explore the area around you but are always able to return to safety when you need it

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Edited 3 months ago

I think I’d enjoy survival games a lot more if:

  • they didn’t have hunger/thirst mechanics
  • or, hunger/thirst was only expended when doing actions so there wasn’t a constant time pressure
  • or, hunger/thirst was paused while you were at your base so it was only a problem when you were searching outside of your base for more supplies

but omg having an omnipresent time limit that is refilled through constant tedium is so incredibly stressful and unfun to me

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re: game genre shitpost, but kind of actually
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@tempest omgg I kind of love this perspective actually. that almost makes me want to give battle royales another try :P

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I find languages that don’t have methods cursed because you end up with a bunch of nouns (data structures) but you have to read the entire codebase, and have a very good understanding of the language’s core features, to understand what verbs (functions) you can use on them

I find languages that only have methods cursed because sometimes you want a verb that doesn’t operate on any particular noun, or you don’t want to go through the entire ceremony of defining a new type of class and then instantiating it just to run one function or to get the answer to one question. so you end up with code that is incredibly convoluted and boilerplate-y and obfuscates what you’re actually trying to express

I find Rust incredibly cursed because it found a way to have both functions and methods while keeping as many of the disadvantages of both as possible

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@kasdeya gonna start referring to Mario Party 3 as "my favorite roguelike"

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@nycki it has random powerups but they only combine in ways that you’d see in a really bland RPG - like you can increase your crit chance and also increase your crit damage which is technically a synergy but like c’mon lol. they are random though which is kinda Isaac-like

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@nycki I’m ngl I don’t think people even mean that it plays like Binding of Isaac anymore. I think the word “roguelike” has been flanderized to the point that it means “procedurally-generated levels and permadeath” and everything else has been lost. like what the fuck does Hades have in common with even Binding of Isaac other than that there’s (kinda?) permadeath, and a little bit of random level generation?

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@kasdeya There are remarkably divergent opinions on what makes a roguelike for a genre that has its criterion of inclusion right in the title.

(though tbh, that's probably part of the problem. Even ignoring the fact that most players of modern roguelikes probably aren't aware Rogue is an actual video game and thus have no frame of reference, like Rogue in what ways? It really is an open question.)

Video game genres are fun cus they tend to be named rather straightforwardly after either gameplay features, place of origin or in relationship to canonical games and you'd think that would mean sorting games into categories is easy and reasonably objective, but in practice you just sort of run into every single edge case scenario at once.

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my new criteria for whether something counts as a roguelike is if it has a scroll of identify, which itself needs to be identified

(this is a joke but I’m ngl I think identifying items is an important part of what makes a roguelike a roguelike. in fact I think it’s actually more important than the game being grid-based or turn-based. like Binding of Isaac feels like it’s right on the borderline of being a roguelike to me)

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Edited 3 months ago

so it turns out that Dungeon Crawl Stone Soup is extremely good. my previous experience with roguelikes has been POWDER (I was briefly kind of obsessed with it lol) and Angband (my first impression was “oh wow they took all the fun stuff out of POWDER”). but my first impression of DCSS is “oh wow this is like POWDER except ridiculously user-friendly and with all kinds of QoL features and what might be the best tutorial I’ve ever seen in a game”. it’s even open source

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