if you roll brussels sprouts in salted olive oil and put them in the oven on high heat until they get nice and brown, they are fucking delicious, very cheap to make, take basically zero effort, and they’re drastically healthier than my usual American poverty diet
just to clarify, here are some examples of what I mean when I talk about strong synergies:
normally that second passive would be worse than useless, but here it lets you completely melt high-health enemies because you deal damage based on a percentage instead of a fixed damage number
now you have a strong incentive to spec into items that inflict as much poison and/or burn as possible, as well as an incentive to make sure that each attack hits as many enemies as possible (damage doesn’t even matter anymore - just number of enemies hit), so that you can keep scaling poison and burn exponentially
I guess I really like when a game’s upgrades/passives become a puzzle of “how can I play into this ability to make it extremely overpowered?”
@shijikori ooh omg interesting! I did try Dome Keeper in the past but I didn’t like it for some reason - I can’t remember what that reason was though. maybe it had a time limit that stressed me out?
I actually haven’t heard of these others though! Roboquest actually looks like it might be pretty fun - I’m tempted to try the demo
PlateUp! also seems pretty fun to be honest. maybe a little too hectic for me but idk - I might give it a try too
me: English language can you give me they/them pronouns for referring to multiple non-people?
English language: to clearly indicate whether you’re talking about multiple people or multiple inanimate objects?
me: yeees
*actually uses them to refer to multiple it/its beings like a boss*
in the past I listened to a lot of story podcasts (audio dramas? idk the term) and they often started off nice and spooky and horror-y, but frequently they would just devolve into this kind of stuff which I couldn’t follow at all
admittedly, I am very very bad with names and I think that was a lot of the problem
this is how I feel listening to basically any plot involving intrigue
That Scene in a Christopher Nolan Film When You Give Up Trying to Follow the Story
@minmi aw thank you! to be honest I am curious about a few things if you don’t mind:
do you think it would be doable for me to get a data science / data engineering job as someone without a degree, but with a decent number of programming projects in my portfolio? one of them is actually a naive Bayes classifier that I wrote from scratch which I’m pretty proud of, and I think that is at least data science adjacent, right?
are there data science training programs that I could go through?
I guess I’m trying to figure out what I would need to do in order to be hireable in data science
@desea woahh omg I’ve never even heard of this game before but it’s so cute! I love it aesthetically
it’s also really innovative, as far as I can tell. bullet hells are not my genre at all but from what I understand they’re usually top-down shooters, instead of giving you more in-depth abilities like this. I briefly tried a bullet hell in the past and didn’t really like it at all, but I love managing my abilities in this game. it kinda feels like a simplified version of WoW combat
I played one game of the demo and died relatively early on. I had a hard time figuring out which areas I was supposed to avoid, which areas I was supposed to stay inside of, etc. - especially when they all started overlapping lol. but I definitely still had fun
in what I’ve seen of the demo so far though, none of the passives or upgrades seem to interact with each other - so I wouldn’t say that it’s doing the things that I like to see roguelites doing. but I wonder if I might start to see more strange and interesting passives/upgrades later in the game
also, I love that this game has co-op! I’ve been looking for a co-op game to play with friends
I think that I could really get into this game! I’m definitely going to keep my eye on it and I’ll probably get it once it goes on sale or once I have more money for games hehe. thanks for the recommendation!
@tempest ohh interesting! that explains why I didn’t encounter options that felt impactful - because I didn’t play for all that long and never really got into the social stuff, so I hadn’t unlocked them yet. I’m glad that the game does eventually give you interesting options though
Fascinating blog that reveals a worrying practice: https://jviide.iki.fi/http-redirects.
Many sites exposing a service with an HTTP API can be accessed on HTTP. Sure, the server will redirect to HTTPS, but the client has already sent credentials over the HTTP connection, basically sending password-equivalent data in clear text! Consequences are easy to guess. The blog lists dozens of servers doing that, some small, several quite big!
@calcifer @hjhornbeck I don't think the switch to PQC is premature, no, but nor do I think (based on 20 years of experience in the field!) that we're anywhere near practical quantum attacks.
I don't think QC is a hoax or just hype, but also the thing to count is the number of logical qubits that are of sufficient quality to implement Shor's algorithm or similar hidden subgroup attacks. For most intents and purposes, that number has been stuck at "one" for years.
some examples of roguelites that (IMO) understand how to be good roguelites and give you lots of interesting options:
not sure if this will be an unpopular opinion but:
the fun of a roguelike/roguelite comes from being given a weird, randomized toolset and trying to improvise around that. part of the fun is also trying to build off of that toolset to create an overpowered combination of abilities
in some runs you get completely overpowered without even trying, and with others your luck is so bad that you can barely accomplish anything. but the more you play and start to see patterns in how to become powerful, the better you get at using the strangest things to your advantage. in order for this to work, items need to be able to strongly synergize: they need to interact with each other in intricate ways that affect your playstyle a lot
and the problem that I have with modern roguelites is that they just don’t seem to remember this? with the exception of Balatro which completely nails it. but like try creating an overpowered combo in Hades 1 or Cult of the Lamb or Severed Steel’s Rogue Steel mode. you basically just can’t. all of the upgrades are super bland and don’t really have any potential for interesting synergies
I feel like a lot of indie games are being shoehorned into the roguelite mold, instead of being created from the ground up in order to be an interesting roguelite
(this post inspired by me replaying a game with a lot of potential but which fell flat in just enough areas to kinda ruin its own gameplay: Teleglitch. one of its biggest mistakes was that it Should Not Have Been A Roguelite)
🍂
holy fuck
https://github.com/element-hq/element-web/issues/30760
they're finally changing the message sound
after 8 years
Dear website designers,
Please stop disabling text selection (highlight) on your websites.
First, it isn't exactly rocket science to bypass;
second, there are people who highlight the paragraphs they are reading.
More of this and I will copy and paste them somewhere else out of spite.
@gwynnion As an example by way of agreement, meme culture is culture. I don't get why literary genre seems to think it's cringe-y to reference or incorporate specific memes, but making references to specific things that happened on 1980s TV shows isn't.
Succubard's Library
I need to write a proper post about this at some point, but for now, here's the short version:
If you're purportedly fighting racism on fedi, purportedly trying to make it a more diverse space, purportedly trying to make it a more welcoming space to people that aren't white, etc, stop assuming people that don't have their race plastered in all caps on their profile are white, k?
(*especially* if you're a POC yourself)
Because you know what that is? White-washing, an example of the very racism we're trying to fight, and something that makes a space seem less diverse than it actually is
The fact that it's used against POC to discredit what we have to say is just the cherry on top (and often even a wonderful example of lateral violence
)
p.s. Deflecting criticism from poc by insinuating they're not actually poc, that they're actually white, is included in this as well. Some people use this as their go-to defense, painting everyone who they don't agree with as 'white' or 'not poc enough'.