Conversation
Edited 29 days ago

playing a new AAA game be like:

  • 7 different unskippable intro logos
  • downloading updates
  • compiling shaders
  • buy our skins
  • buy our battle pass
  • new game
  • 5 minute cutscene
  • 20 minutes of forced tutorial interspersed with 10 minutes of cutscenes
  • help popup
  • help popup
  • help popup
  • choose a talent from the talent tree
  • choose a passive from the passives list
  • here’s our crafting system
  • here’s our weapon upgrade system
  • here’s our armor upgrade system
  • you can find hidden collectibles to choose a buff from the buffs list
  • you can find weapon fragments to imbue your weapons with elemental attributes
  • you just found a new weapon! here’s how you equip it
  • you just found new armor! here’s how you equip it
  • help popup
  • help popup
  • help popup
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if a game isn’t fun within the first hour it’s literally just a bad game. I used to give games the benefit of the doubt and play for 4+ hours waiting to get to the fun part but you know how many times the fun part was worth it? zero

so if you’re reading this, I’m giving you permission to uninstall anything you’re not enjoying after the first hour. honestly even the first 30 minutes is generally enough if you have a bad enough first impression

those upgrade systems that seem overly complicated and pointless? they probably are. the combat loop that seems overbearingly hectic? it probably is. the painful story that’s being shoved down your throat? it’s probably going to get worse

so uninstall that bloated AAA monstrosity and try some indie games instead. you’ll probably find something you really like - instead of wasting your time on something you hate on the off chance that it “gets good” later

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complaining about JRPGs
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a lot of folks will say that [insert any JRPG here] gets good after 10, 20, maybe even 60 hours. and I literally can not even fathom:

  • how a game could ever take that long to become fun
  • where the fun would even be coming from if it takes that long
  • why anyone would continue playing a game that they don’t like for tens of hours
  • how anyone could have an overall positive impression of a game that this is true of
  • anything about this at all
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Video games, negative adjacent
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.

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re: complaining about JRPGs
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@bigtuffal omg I’ve never heard of Franken before but it looks cute! and I love that it’s so short

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@kasdeya jfc AAA games especially. "omg you picked up a gun! Click the mouse to shoot! Demonstrate your acquisition of this knowledge by clicking these three objects. Great, now you probably don't know this but guns need to be reloaded after shooting them!" omg just let me play the stupid game who doesn't know how fps controls work

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@kasdeya Meanwhile indie game's over here going "yeah so wasd to more, e to interact, you'll figure out the rest, off we go"

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complaining about JRPGs
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@kasdeya

Oh my god _thank you_

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