Conversation

to avoid the Wayland/X war, going forward all my linux applications will target the framebuffer device only

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@foone I have decided to become fully platform independent.

Henceforth, I will draw only on the HTML5 canvas.

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@foone I'm still waiting for svgalib to stabilize on 2.0 before I start working on my killer game

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@foone this is the way

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@foone @puppygirlhornypost2 I will be using a sharpie and drawing every frame on my monitor directly by hand. blobfoxgooglymlem

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@foone ... there's three bits of display you can use on every keyboard which has a standard mechanism for fiddling their state ... just sayin ...

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@foone Annoyingly, the DRM people want to get rid of the framebuffer console too ... (i'm not so sure about the graphical fbdev emulation tho, hmm.. but i bet that is not a recommended interface either lol)

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@foone Isn't there an X server that uses framebuffer? I'm sure I remember one...

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@foone honestly we should never have moved beyond booter floppies

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@foone just build for x11 since there is a xwayland but there is no waylanx afaik
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@mos_8502 I mean, this is a shitpost but I am currently working on a device where I'm writing the GUI to talk to the framebuffer just so I don't have to waste time starting up X/wayland

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@dotoscat @wakame @foone well, SDL is able to render to framebuffer, so that would actually fulfill the given requirements pretty well!

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@foone hmmm and then maybe we could have some kind of framebuffer multiplexing— hang on, i’ve just reinvented plan 9

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