still dont know how i feel about unity's api (what do you MEAN new GameObject() just fuckin' puts it in the active scene??) but i don't have to think about GDScript ever so that's a huge plus
@eclairwolf no u cant new ScriptableObject() u have to use ScriptableObject.CreateInstance() or else Very Bad things can happen
do not care for the Magic Bullshit Just Happens Don't Worry About It style of api design in general tbh