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still dont know how i feel about unity's api (what do you MEAN new GameObject() just fuckin' puts it in the active scene??) but i don't have to think about GDScript ever so that's a huge plus

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@eclairwolf no u cant new ScriptableObject() u have to use ScriptableObject.CreateInstance() or else Very Bad things can happen

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do not care for the Magic Bullshit Just Happens Don't Worry About It style of api design in general tbh

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