roa2 continues to be extremely good. it's like, "what if we made smash melee accessible"
no needing notches on your gcc for wavedashing, way lenient windows for mechanics like teching / cc-ing, no need to mash sdi, no shffl-ing / jc grabs
oh! and walljumps for everybody!
also there's not like six hundred characters on the roster, so it's actually possible to learn the matchups unlike smultimate & there's no steve in it
@ilobmirt yeah, it really feels like a more refined melee. things are fast and super deadly, but the game's lenient enough that doing well is more about choosing options and making reads than hitting inputs
& i feel like there's not really any situations where i'm like "there's not a way to play around this" or "there's always/never a correct option to choose"
@ilobmirt tbh it's a lot of what i like about platform fighters. (and what i theoretically like about 'your only move is hustle,' though i oughta actually play that one)