Conversation
Edited 8 months ago

I don’t understand how anyone can build redstone contraptions in survival Minecraft omg

miscalculated the exact dimensions of your redstone? tediously disassemble everything by hand and then reassemble it from memory 1 block to the left

almost finished with your build except suddenly you realized that you’ll need a single sticky piston? you can either disassemble the entire thing and start from scratch or leave it unfinished for the next 8 hours of gameplay while you travel across the entire world on foot looking for a swamp biome

it’s the same problem I have with Factorio except Minecraft is so much worse because you have to worry about inventory management, tool durability, hunger, monsters, all kinds of spacing issues,

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I have the same problem with aesthetic builds. like, 2/3rds of the way through replacing all of your walls with oak wood and now you want to see if dark oak looks better? you can either tediously disassemble every single wall by hand just to see how it looks, or you can give up and leave your walls half-finished because you realized you hate decorating in this fucking game

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like okay I could plan all of my builds in creative and then take notes on the exact number of blocks needed and the exact positioning of blocks, and then mine out the area that I’ll need in my survival world to make sure that I have exactly enough space. but is that really better or is that just offloading the tedium into another place? also if you miscalculate even a little bit you still have to disassemble everything anyway

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@kasdeya lots of pre-planning, really (including tallying exact requirements ahead of time, and testing in creative). also helper mods like litematica if it’s big enough.

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@kasdeya when it comes to anything complex and automated, template systems are a life saver. This way you can make or take down a contraption in one click. I also wish Minecraft had that out of the box. Heck, I also wish there was some way to have an inventory that's accessible to all players in the map.

Then again, I don't feel like vanilla Minecraft was intended to be a factory game.
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when I play Minecraft I’ll usually either do all of my aesthetic building by cheating in creative mode, or I just won’t build anything aesthetic whatsoever because I can’t handle that the consequences for failure are rebuilding literally everything by hand from scratch like what the fuck Minecraft

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@ilobmirt by template systems do you mean stuff like Litematica? because if so that definitely makes sense! I’m not sure if I like the idea of planning stuff in creative mode first (idk I don’t like how it takes me out of my world and away from the context of what I’m trying to do) but it’s an interesting option

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@kasdeya in satisfactory, you get a cubed area of a certain dimension, and then to make a template, you build inside that box. When done, you go to the interface for the template designer, and save it under a certain name.

You then get to use that template outside that box. It all happens within that same world using the materials available in that world. No need to stop, move to a creative world, then return back.
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@kasdeya imagine - a paint bucket tool that behaves the same as Ms paint but for materials. That would save me so much time with the friggin walls ;;
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@ilobmirt ohh omg that’s really cool! yeah I think that would honestly help a lot with certain things, like building a prefab house-piece and then using it to construct something bigger

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