Dark Souls 1: in order to avoid damage you can dodge-roll, parry, block, or get out of the way. but! you can’t parry bosses, so be careful
Dark Souls 3: we nerfed blocking and made parrying much more difficult and made dodge-rolls very fast and spammable. bosses still aren’t parryable but now bosses are extremely fast and aggressive and attack in long combos so blocking won’t work either
Elden Ring: people were still finding ways to block and parry so we nerfed them even more. now the only way to deal with an enemy is to tap B with perfect rhythm to i-frame through their unstoppable onslaught of attacks and then get 1-2 hits in before repeating the pattern
whatever FromSoft releases next: we combined shields and parrying into one move, the try-to-block. when an enemy attacks you can press LB to try-to-block. it will always fail, but if you get the timing perfect you will also lose all of your stamina and get knocked backwards 30 meters. also boss fights are now a rhythm game where you tap B to win
@kasdeya that sounds like Sekiro 2 allright :')