Conversation
Edited 1 month ago

https://noelberry.ca/posts/making_games_in_2025/

I was just sent this amazing article - which is by one of the Celeste devs - about how you don’t have to use a huge monolithic engine to make games. and not just in the sense of “well if you really want to I guess you could make everything from scratch but it would take like 30 years” - it’s actually practical and somewhat common to do things this way

so that has me hopeful that I can still make games at some point in the future, without having to learn something enormous and horrifying like Unity

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@kasdeya i've been thinking something similar for a long time, but i thought it was just kinda wrong and comes from me enjoying engine dev and wanting to find reasons to do it. but maybe there is some truth in it. i think it allows games to do really unique things, to break the mold of existing gameplay, which is really cool

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