omg the way that Wrye Bash merges leveled lists is absolutely asinine. it saw that Simple Realism was overwriting the leveled lists of the Fallout 3 master to put less ammo and stimpaks in the world, and it decided that the Fallout 3 master should get to override that behavior and just put all the leveled lists back how they were. and I can’t even find an option to tell it not to do that
to be honest I guess I should’ve just merged all of my plugins manually with xEdit but I really didn’t want to go through that again after spending nearly a month on my modded Skyrim config in the past. but now I’m kicking myself because I put like 5-10 hours into my savefile and got attached to my character and now I might have to start from scratch
I’m thinking about starting again with FWE instead of Simple Realism (and fixing conflicts manually with xEdit) but at this point I’m almost put off from playing more at all :/
@kasdeya the option to tell it not to do that is Bash Tags, but despite being documented they aren’t actually very well explained. in the case of leveled lists, i’d recommend the Delev and/or Relev tags for any mods with leveled list edits you want to keep
@smolcasm ohh, good to know! I’m so glad that you know about Gamebryo modding because I’m so lost with it lol. there really needs to be a wiki for it so that I can at least take notes on what documentation I can find and leave it for other confused people to look at
is there any way that I can maybe add these bash tags to LOOT’s database so that Wrye Bash will automatically have the right behavior for anyone else who wants to use this mod? I’m not sure if LOOT includes bash tags or not, or how to add stuff to it
@kasdeya LOOT can indeed do just that iirc (at the very least, it can suggest tags), but the specifics on how elude me
there have been attempts to centralize Bethesda game modding knowledge, but i’ve not yet encountered any exhaustive enough for me to rely on as a resource - anything i want to know about a modding tool, i learn by looking up that particular tool, and even then there’s more holes in the knowledge i do have than Swiss cheese
@smolcasm @kasdeya The tag suggestions are all hardcoded in the master lists for LOOT. They're individual repos under LOOT's github org, if you want to contribute.
I once built my own "merged patch" for Fallout 4 using only xEdit, and while that playthrough was both the most heavily modded and most stable playthrough I've ever done, building that patch took days of scrolling through xEdit, fixing every single conflicting record across a massive number of mods.
@emberquill @smolcasm ohh - thank you! this is really good to know
and yeah… I’m hoping that it’s not going to take me days (my modded Skyrim took weeks) because I ideally want to minimize the number of mods that I have installed and keep them as different as possible. but I guess we’ll see