no video game will ever be able to replicate the feeling of satisfaction in OSRS when you finally level smithing to the point that you can craft yourself a whole new tier of equipment
every set of armor is exactly the same except color, but the feeling of achievement I got from changing the color of my armor was incredible every time
other MMOs have never been able to replicate this for me and I think it’s partly because OSRS has very clearly distinguished tiers, with each one clearly (IMO) flavored as better than the last:
I love that the fourth one in the list is already getting into uncanny fantasy metals. I always imagined mithril as incredibly light yet just a bit stronger than steel. then adamantite as something heavy and cold to the touch, which is supernaturally resistant to damage. and finally runite (since runes in this world are the source of magic) as something that’s charged with magical energies that actively resist attacks, almost like having a forcefield
in WoW-style MMOs I tend to feel like all equipment is interchangeable. like each item is kinda just a series of numbers to slot into my character’s stats, to make them imperceptibly higher. but there’s no flavor that makes one clearly look and feel stronger than another - because there aren’t distinct tiers/themes of armor
so I like the OSRS approach a lot more. even though it’s literally just a series of zero-effort palette swaps, the difference is so much more tangible to me
IMO even Runescape itself wasn’t able to replicate the satisfaction of the metal tiers. it tried with wood tiers and leather tiers but they just weren’t the same. like for woods (used to craft bows, among other things) you have:
so the problems with this IMO are:
come to think of it, Skyrim did this too with its armor tiers. it’s just that the order is a bit more muddled and confusing. I still like a lot of the flavor though - honestly a lot more than in OSRS, even (I could probably gush about the different Skyrim metal tiers for a while, actually. I love almost all of them)
but it didn’t leave that much of an impression on me, and I bet that’s because:
it’s interesting how many little things added up to make armor tiers so meaningful to me in OSRS