game engines need to stop using their own custom scripting languages when Lua is right there and is genuinely one of the most elegant languages I’ve ever seen
@ligniform the Godot one is so baffling to me because they were already using Python and the language that they replaced it with sounds terrible by comparison from everything that I’ve heard
@kasdeya I think the only exception to this for me personally is GDScript for Godot... But that's basically because it's just Python with extras lol
Thinking of GameMaker's scripting conventions makes me shudder.