I think there are two highly-related problems with the culture around multiplayer games these days, and they’re feeding off of each other to create a downward spiral of toxic sweatiness:
we don’t have a cultural understanding of what it means to play a multiplayer game “casually” (not trying to win. enjoying the moment instead of going after an objective) anymore. we unconsciously assume that everyone is trying to win as hard as they can in every match, and we resent them if they aren’t playing as well as we want them to (this is a big part of where toxicity comes from)
the vast majority of multiplayer games are not designed to facilitate casual play and are instead designed to put a lot of pressure on each individual player
devs see the culture of competitive sweatiness, so they design games with competitive sweatiness in mind. then players see a landscape of only competitive sweaty multiplayer games and start thinking of “multiplayer games” as inherently competitive and sweaty. and these two things feed off of each other
it also doesn’t help that there used to be a lot of money to be made in esports. so devs were also trying to chase the money with their esport bait games
it really, deeply frustrates me when people generalize about “multiplayer games” and it’s clear that what they’re talking about are hyper-competitive SBMM PvP games. it’s like they just… can not envision a multiplayer game that is not a hyper-sweaty pressure cooker skill creep rat race. and they can’t imagine that someone would be playing a game in order to enjoy the moment, or try out a weird or goofy strategy, or for any reason at all except to try to win as hard as they can
imagine a hero shooter where only the losing team gets to use their ults, there are lots of purely RNG mechanics that subtly favor the losing team like in Mario Kart, the teams get shuffled around if the players get too unbalanced, and there are twelve players on each team instead of six (to keep the pressure off of individual players). also, the game doesn’t keep track of who’s winning or who’s losing and there is no incentive to win. that’s what a non-sweaty game looks like
I think we need a lot more games that look like that - because we need to rebuild and normalize the cultural concept of “playing for fun” and make sure that there are games and gamemodes that cater to that. otherwise the toxicity problem is only going to get worse from here
extremely related: Why It’s Rude to Suck at Warcraft
I highly recommend giving this a watch. it’s a fascinating breakdown of where our current toxic gaming culture comes from, and exactly what’s wrong with it (it goes a lot deeper than “getting angry about losing then blaming your team”)
@kasdeya this is seriously such a good video.
it especially was for us, having played as many online games as we have.
@kasdeya thank you for the post, i think you got to touch upon part of why i hate those competitive-type games so much. (and thank you for that quality post in general, i feel i see much better quality posts on fedi than anywhere else...)